分享严肃游戏的经验- Edugamelab家长和教师的评级工具

M. Hendrix, P. Backlund, Mikael Lebram, Henrik Lundqvist
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引用次数: 2

摘要

电脑游戏被认为具有教育潜力已经有一段时间了,近年来,教育游戏的数量稳步增加。随着教育游戏数量的增加,严肃游戏开始面临与其他类型的教育资源类似的困境:教育者或家长如何轻松找到最相关的游戏并分享他们使用这些游戏的经验?为此,EduGameLab项目开发了一个工具,以教育游戏数据库的形式,在教育工作者和家长之间分享教育游戏的经验,以及个别教育工作者和家长在这些游戏中的经验。该数据库的开发基于元数据模式,用于正式描述严肃游戏和这些游戏的体验。在本文中,我们报告了该数据库的开发,根据我们的经验重新审视和完善元数据模式,并根据与教育工作者在实践研讨会上收集的反馈评估数据库的可用性和有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers
Computer games have been recognized for their educational potential for some time now and the number of educational games available has steadily increased in recent years. As the number of educational games available increases, serious games are starting to face a similar dilemma to other types of educational resources: how can educators or parents easily find the most relevant games and share their experiences from using them these games? To this end the EduGameLab project has developed a tool for sharing experiences about educational games among educators and parents in the form of a database of educational games and experiences of individual educators and parents with these games. The development of this database was based on a metadata schema for formally describing serious games and experiences with these games. In this paper we report on the development of this database, revisit and refine the metadata schema based on our experiences and evaluate the usability and usefulness of the database based on feedback gathered at practical workshops with educators.
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