{"title":"电子游戏中的历史,电子游戏中的历史","authors":"M. Fornaciari","doi":"10.18468/FRONTEIRAS.2018V5N2.P79-82","DOIUrl":null,"url":null,"abstract":"<p><strong>Resenha de: </strong>CHAPMAN, Adam. 2016. <em>Digital games as history</em>: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.</p>","PeriodicalId":133524,"journal":{"name":"Fronteiras & Debates","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"História no videogame, videogame como história\",\"authors\":\"M. Fornaciari\",\"doi\":\"10.18468/FRONTEIRAS.2018V5N2.P79-82\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Resenha de: </strong>CHAPMAN, Adam. 2016. <em>Digital games as history</em>: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.</p>\",\"PeriodicalId\":133524,\"journal\":{\"name\":\"Fronteiras & Debates\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fronteiras & Debates\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18468/FRONTEIRAS.2018V5N2.P79-82\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fronteiras & Debates","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18468/FRONTEIRAS.2018V5N2.P79-82","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
Resenha de: CHAPMAN, Adam. 2016。作为历史的数字游戏:电子游戏如何呈现过去并提供历史实践。纽约,劳特利奇出版社,290页。
Resenha de: CHAPMAN, Adam. 2016. Digital games as history: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.