推还是拉:减少图计算中的通信和同步

Maciej Besta, Michal Podstawski, Linus Groner, Edgar Solomonik, T. Hoefler
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引用次数: 126

摘要

我们通过分析处理图的最快方式来减少图处理中的通信和同步成本:将更新推送到共享状态或将更新拉到私有状态。我们研究了这种推拉二分法对各种算法的适用性,以及它对复杂性、性能和使用的锁、原子和读/写的数量的影响。我们考虑了11种图算法,3种编程模型,2种图抽象和各种图族。所进行的分析说明了不同算法在性能、收敛速度和代码复杂性方面的推式和拉式变体之间的惊人差异;这些见解得到了硬件计数器的性能数据的支持。我们使用这些发现来说明每种算法哪种变体更快,并开发通用策略以实现更高的速度。我们的见解可以用于加速大规模并行共享内存机器和分布式内存系统上的图形处理引擎或库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
To Push or To Pull: On Reducing Communication and Synchronization in Graph Computations
We reduce the cost of communication and synchronization in graph processing by analyzing the fastest way to process graphs: pushing the updates to a shared state or pulling the updates to a private state. We investigate the applicability of this push-pull dichotomy to various algorithms and its impact on complexity, performance, and the amount of used locks, atomics, and reads/writes. We consider 11 graph algorithms, 3 programming models, 2 graph abstractions, and various families of graphs. The conducted analysis illustrates surprising differences between push and pull variants of different algorithms in performance, speed of convergence, and code complexity; the insights are backed up by performance data from hardware counters. We use these findings to illustrate which variant is faster for each algorithm and to develop generic strategies that enable even higher speedups. Our insights can be used to accelerate graph processing engines or libraries on both massively-parallel shared-memory machines as well as distributed-memory systems.
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