六面拼图的机器人系统

Chen-Yu Lin, Chun-Ting Tsai, Hsiang-Chieh Chen
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引用次数: 0

摘要

这项研究提出了一个机器人系统,被证明可以完成一个六面三维拼图。我们的系统主要由SCARA、立体摄像机、传送带、Arduino板控制的电机和一个计算站组成。除了硬件组成外,还使用一组指定的标记,即ArUco来确定应该放置魔方的目标位置。本文提出的实现三维解谜游戏的算法主要包括以下几个阶段:初始化机器人系统,通过ArUco标记定位目标位置,在图像捕获中检测任意解谜方块,提取被检测方块的上表面,定义绘制点和姿态,拾取和放置解谜。当所有的魔方都放置在目标位置后,使用两个单轴滑块将魔方放紧。本研究的主要成果是使机器人具有视觉,然后将深度学习与图像处理相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Robotic System for Doing Six-sided Puzzle
This study presents a robotic system that is demonstrated to complete a six-sided 3D puzzle. The main components of our system consists of a SCARA, a stereo camera, a conveyor belt, motors controlled by Arduino boards, and a computing station. In addition to the hardware composition, a set of specified markers, namely ArUco, is used to determine the target position where the puzzle cubes should be placed. The main procedure of our proposed algorithm for realizing a 3D puzzle game includes the following stages: initializing robotic system, localizing the target positions through ArUco markers, detecting any puzzle cube in an image capture, extracting the upper surface of the detected cube, defining the drawing point and pose, and picking and placing the puzzle. After all the cubes of puzzle are placed on their target positions, two single-axis slider are used to put the cubes closely. The main achievements of this study is making the robotic have vision and then combining deep learning and image processing.
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