平面艺术专业学生创造力和空间视觉能力的观察

Helena Gabrijelčič Tomc, Tanja Nuša Kočevar
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引用次数: 2

摘要

我们研究的目的是发现三维计算机图形和可视化教育是否可以提高学生的空间可视化技能,以及作为3D动画设计和合成的复杂项目如何影响学生的创造力。空间可视化技能在各种专业中都是非常有价值的,包括平面设计和工程,其中3D建模和可视化对于专业项目的定性执行变得越来越重要。科学家们定义了两种类型的三维技能,空间可视化和空间定向,其中可视化被理解为在脑海中旋转、翻转和翻转呈现的图像的能力,而空间定向描述了识别空间中物体位置或方向的能力。创造过程被定义为一系列的思想和行动,导致原创和适当的产品。创意过程可以从宏观和微观两个层面进行讨论,包括创意过程的相关阶段:定位、准备、准备后的补充阶段、孵化、创意产生、生产。高级计算机三维图形和可视化是在图形和交互通信的二级研究中教授的兼修课程。透过专题工作,鼓励学生发挥创意和想像力,制作出视觉上吸引人的3D动画,内容有趣,并能传达他们想要讲述的故事。出于这个原因,我们经常举行单独的会议,老师对学生的作业进行深刻的纠正,并为他们的项目的进一步发展提出建议。实验方法为:通过问卷调查对学生的创作过程进行自我评估,学生在课前和课后分别用插图和空间想象测试来解释他们的创作过程。我们还定期评估他们的项目工作,包括整个设计过程,即3D内容创作、规划、技术方法和制作。分析结果对学生的创作过程、空间能力和对三维计算机图形的理解提供了有趣的见解,可以作为未来学年的教/学指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Observation on creativity and spatial visualisation skills of graphic arts’ students
The aim of our research was to discover whether education in 3D computer graphics and visualisation can improve students' spatial visualisation skills and how the complex project as a design and synthesis of a 3D animation influences students' creativity. Spatial visualisation skills are extremely valuable in various professions, including graphic design and engineering, where 3D modelling and visualisation is becoming increasingly important for the qualitative execution of professional projects. Scientists define two types of three-dimensional skills, spatial visualisation and spatial orientation, where visualisation is understood as the ability to mentally rotate, flip and flip over presented images, while spatial orientation describes the ability to recognise the position or direction of objects in space. Creative process is defined as a sequence of thoughts and actions that lead to original and appropriate productions. The creative process can be discussed on two levels, i.e. macro and micro level with the related phases of the creative process: orientation, preparation, complementary stages after preparation, incubation, idea generation, production. The facultative course Advanced computer 3D graphic and visualisations is taught in the 2nd level studies of Graphic and interactive communication. Through project work, students are encouraged to use their creativity and imagination to create a visually attractive 3D animation that is also interesting in terms of content and in which they can convey the story they want to tell. For this reason, we often held individual sessions in which the teachers made profound corrections to the students' work and made suggestions for the further development of their projects. Experimental methods were: Questionnaires for self-assessment of the creativity process, whereby the students also interpreted their creative process with an illustration and the spatial visualisation test before and after the course. Regular evaluation of their project work with regard to the entire design process, i.e. 3D content creation, planning, technical approach and production, were also carried out. Results of the analysis present an interesting insight in students’ creative process, spatial ability and comprehension of 3D computer graphic that could be considered as teaching/learning guidelines in the coming academic years.
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