{"title":"“在场”和“共情”——设计和实现虚拟角色的情感互动故事","authors":"Manyu Zhang","doi":"10.1145/3561613.3561632","DOIUrl":null,"url":null,"abstract":"One of the key motivators for participating in Virtual Reality (VR) is the opportunity to and appeal of becoming immersed in a virtual environment. One avenue that is anticipated to have significant expansion is storytelling through VR, as it offers novel and absorbing experiences. To develop a design interactive storytelling program using VR-based coding, examples of VR application and coding storytelling were analyzed. Base on this analysis, we developed one design interactive storytelling featuring a virtual environment that supports the facilitation of such experiences. In this paper, we introduce expands the interactive storytelling structure, both in general and for VR. The current interactive storytelling systems are extended via emotional modeling and tracking. The components being proposed are to supplement the story segments with information about the response anticipated from users, a modeled emotional path for the individual emotional categories linked to the story, and an internal system to track emotions, in a bid to predict the users’ present emotional condition. We also show the results of the implementation with the 43 students (age 18-28) that demonstrate the emotional expression for the use of interactive storytelling. The results showed that virtual interactive storytelling, the usability of the system and the impact of plot development on inference and story understanding.","PeriodicalId":348024,"journal":{"name":"Proceedings of the 5th International Conference on Control and Computer Vision","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"“Presence” and “Empathy” — Design and Implementation Emotional Interactive Storytelling for Virtual Character\",\"authors\":\"Manyu Zhang\",\"doi\":\"10.1145/3561613.3561632\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the key motivators for participating in Virtual Reality (VR) is the opportunity to and appeal of becoming immersed in a virtual environment. One avenue that is anticipated to have significant expansion is storytelling through VR, as it offers novel and absorbing experiences. To develop a design interactive storytelling program using VR-based coding, examples of VR application and coding storytelling were analyzed. Base on this analysis, we developed one design interactive storytelling featuring a virtual environment that supports the facilitation of such experiences. In this paper, we introduce expands the interactive storytelling structure, both in general and for VR. The current interactive storytelling systems are extended via emotional modeling and tracking. The components being proposed are to supplement the story segments with information about the response anticipated from users, a modeled emotional path for the individual emotional categories linked to the story, and an internal system to track emotions, in a bid to predict the users’ present emotional condition. We also show the results of the implementation with the 43 students (age 18-28) that demonstrate the emotional expression for the use of interactive storytelling. The results showed that virtual interactive storytelling, the usability of the system and the impact of plot development on inference and story understanding.\",\"PeriodicalId\":348024,\"journal\":{\"name\":\"Proceedings of the 5th International Conference on Control and Computer Vision\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 5th International Conference on Control and Computer Vision\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3561613.3561632\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th International Conference on Control and Computer Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3561613.3561632","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
“Presence” and “Empathy” — Design and Implementation Emotional Interactive Storytelling for Virtual Character
One of the key motivators for participating in Virtual Reality (VR) is the opportunity to and appeal of becoming immersed in a virtual environment. One avenue that is anticipated to have significant expansion is storytelling through VR, as it offers novel and absorbing experiences. To develop a design interactive storytelling program using VR-based coding, examples of VR application and coding storytelling were analyzed. Base on this analysis, we developed one design interactive storytelling featuring a virtual environment that supports the facilitation of such experiences. In this paper, we introduce expands the interactive storytelling structure, both in general and for VR. The current interactive storytelling systems are extended via emotional modeling and tracking. The components being proposed are to supplement the story segments with information about the response anticipated from users, a modeled emotional path for the individual emotional categories linked to the story, and an internal system to track emotions, in a bid to predict the users’ present emotional condition. We also show the results of the implementation with the 43 students (age 18-28) that demonstrate the emotional expression for the use of interactive storytelling. The results showed that virtual interactive storytelling, the usability of the system and the impact of plot development on inference and story understanding.