超越:两个灵魂,行为捕捉和控制的谈判本质

G. Cook
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引用次数: 1

摘要

本文探讨了Quantic Dream的电子游戏《Beyond: Two Souls》如何通过围绕控制问题来改变数字媒体和行为捕捉中的性别表现问题。游戏在技术、开发者、表现捕捉身体、性别和玩家之间建立了复杂的关系,形成了控制的连锁影响,让玩家都能意识到并通过游戏行为与之互动。这些控制理念既存在于游戏机制中,也存在于游戏叙述中,使玩家自发地成为游戏话语的积极参与者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beyond: Two Souls, Performance Capture, and the Negotiatory Nature of Control
abstract:This article explores how Quantic Dream’s video game Beyond: Two Souls transforms questions surrounding gendered representation in digital media and performance capture by framing them around questions of control. The game establishes a complex relationship between technology, developer, the performance-captured body, gender, and the player to form a nexus of interlocking influences of control that players are both made aware of and asked to interact with via the act of play. These ideas of control are developed both in the game’s mechanics and in its narrative, causing the player to self-reflexively become an active participant in the game’s discourse.
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