历史场景沉浸式技术的测量

John McCaffery, Alan Miller, Iain Oliver
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引用次数: 3

摘要

本文通过参与社区考古和历史调查来研究历史场景的创造。这里提出的方法可以通过用户控制的化身代理来探索有形和无形的文化。这就产生了一种引人入胜的互动体验。通过利用和开发灵活的开源软件基础设施,历史场景可以部署在一系列场景中:在互联网上,在适合公共活动的移动多用户展览中,作为沉浸式博物馆装置,并通过现场跨现实探索。商用硬件、开放源码和开放标准的使用支撑了一个协作的创造性过程,使部署的装置能够清晰地表达与当地相关的解释。这反过来又鼓励了主人翁意识和对文化遗产的积极参与。一项对虚拟世界系统提供的体验质量的测量研究表明,客户端是关键的系统组成部分。系统性能和表示度量的质量提供了能够改进用户体验的系统洞察力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measurement of Immersive Technology for Historic Scenes
This paper investigates the creation of historic scenes through engagement with community archaeology and historical investigation. The approach presented here enables both tangible and intangible culture to be explored through the proxy of an avatar controlled by a user. This gives rise to an engaging and interactive experience. Through utilising and developing a flexible open source software infrastructure the historic scenes may be deployed in a range of of scenarios: over the Internet, in mobile multi user exhibitions suitable for public events, as an immersive museum installation and through on site cross reality exploration. The use of commodity hardware, open source and open standards underpins a collaborative creative process that enables the deployment of installations which articulate interpretations relevant to the locality. This in turn encourages a sense of ownership and dynamic engagement with cultural heritage. A measurement study of the quality of experience delivered by virtual world systems reveals the client as the critical system component. System performance and the quality of presentation measurements provide system insights which enable user experience to be improved.
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