在网络上执行通用任务:智障人士与数字内容的交互

Tânia Rocha, M. Bessa, L. Magalhães, Luciana Cabral
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引用次数: 14

摘要

通过这项研究,我们打算更好地了解一个智障群体在完成日常学校活动中的类似任务时,如何与数字内容(即网络内容)互动,例如:绘画、制作谜题、玩游戏。为了达到这个目的,我们观察了一组没有使用电脑经验的智障人士在面对不同的网络活动(如绘画、玩游戏或搜索)时是如何执行通用任务(选择、操作和导航)的。我们的目标是评估可用性和可访问性,为此我们记录了以下变量:活动的成功结束、发现的困难类型、错误、满意度、动机和自主性指标。参与者在执行所有三个通用任务(选择,操作和导航)时表现出动机和学习技能,这可以通过能够完成活动的参与者数量来证实。关于错误,我们观察到,尽管参与者犯了很多错误,但他们的动机使他们完成了任务。在操作输入设备时,参与者使用电脑鼠标表现良好。另一方面,由于读写困难,他们不能单独使用键盘。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performing universal tasks on the Web: interaction with digital content by people with intellectual disabilities
With this study we intent to better understand how a group with intellectual disabilities interacts with digital content, namely web content, when performing equivalent tasks from their daily school activities, such as: painting, making puzzles, playing games. To accomplish this we observed how a group with intellectual disabilities, without experience using computers, performed universal tasks (selection, manipulation and navigation) when presented with different activities on the Web such as painting, playing games or searching. We aimed at evaluating usability and accessibility and for this we registered the following variables: successful conclusion of activities, type of difficulties found, errors, satisfaction, motivation and autonomy indicators. Participants showed motivation and learning skills when performing all the three universal tasks (selection, manipulation and navigation) which is confirmed by the number of participants that was able to conclude the activities. Concerning errors, it was observed that despite the large number of errors made by the participants, their motivation lead them to complete the tasks. When handling the input devices the participants had a good performance using the computer mouse. On the other hand, they could not use the keyboard alone because of their reading/writing difficulties.
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