{"title":"以虚拟现实为媒介的教学和学习","authors":"M. Melatti, K. Johnsen","doi":"10.1109/KELVAR.2017.7961556","DOIUrl":null,"url":null,"abstract":"Several prominent media theories support the use of Virtual Reality (VR) in education, however, there are few examples to draw from due to barriers in implementation. Current generation, mainstream virtual reality systems have largely removed these barriers, allowing for evaluations to now take place.","PeriodicalId":184073,"journal":{"name":"2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Virtual Reality mediated instruction and learning\",\"authors\":\"M. Melatti, K. Johnsen\",\"doi\":\"10.1109/KELVAR.2017.7961556\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Several prominent media theories support the use of Virtual Reality (VR) in education, however, there are few examples to draw from due to barriers in implementation. Current generation, mainstream virtual reality systems have largely removed these barriers, allowing for evaluations to now take place.\",\"PeriodicalId\":184073,\"journal\":{\"name\":\"2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR)\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/KELVAR.2017.7961556\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/KELVAR.2017.7961556","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Several prominent media theories support the use of Virtual Reality (VR) in education, however, there are few examples to draw from due to barriers in implementation. Current generation, mainstream virtual reality systems have largely removed these barriers, allowing for evaluations to now take place.