{"title":"设计效果工作流:工具开发背后的思考","authors":"Alen Lai, Jon Barry, Nathan Sims","doi":"10.1145/3388767.3407337","DOIUrl":null,"url":null,"abstract":"Using real production examples from Blue Sky Studios’ Spies in Disguise, we demonstrate how to break down effects within the production, taking into consideration a variety of aspects from optimization to collaboration. We walk through our thought process on how to go about designing workflows best suited for the job and plan ahead to maximize efficiency and flexibility during shot work.","PeriodicalId":368810,"journal":{"name":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing Effects Workflows: The Thinking Behind Tool Development\",\"authors\":\"Alen Lai, Jon Barry, Nathan Sims\",\"doi\":\"10.1145/3388767.3407337\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Using real production examples from Blue Sky Studios’ Spies in Disguise, we demonstrate how to break down effects within the production, taking into consideration a variety of aspects from optimization to collaboration. We walk through our thought process on how to go about designing workflows best suited for the job and plan ahead to maximize efficiency and flexibility during shot work.\",\"PeriodicalId\":368810,\"journal\":{\"name\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3388767.3407337\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388767.3407337","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
使用来自Blue Sky Studios的《Spies in Disguise》的真实制作示例,我们演示了如何在制作中分解效果,并考虑到从优化到协作的各种方面。我们通过我们的思考过程,如何去设计最适合的工作流程,并提前计划,以最大限度地提高效率和灵活性在拍摄工作。
Designing Effects Workflows: The Thinking Behind Tool Development
Using real production examples from Blue Sky Studios’ Spies in Disguise, we demonstrate how to break down effects within the production, taking into consideration a variety of aspects from optimization to collaboration. We walk through our thought process on how to go about designing workflows best suited for the job and plan ahead to maximize efficiency and flexibility during shot work.