重建和探索大量详细的城市景观

E. Gobbetti, F. Marton, Marco Di Benedetto, F. Ganovelli, Matthias Bühler, S. Schubiger-Banz, M. Specht, C. Engels, L. Gool
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引用次数: 1

摘要

我们提出了一个最先进的系统,用于获取和探索城市景观的大尺度三维模型。一种多模式重建方法将地籍信息、激光距离数据和倾斜图像融合到建筑模型中,然后通过应用程序规则将纹理替换为3D元素(如窗户和门)来改进模型,从而提高模型质量并为模型添加语义。对于城市规模的探索,这些详细的模型被上传到一个基于web的服务中,该服务会自动构建一个近似的可扩展的多分辨率表示。这种表示可以通过网络交互式地传输和可视化到客户端,从图形pc到支持网络的便携式设备。该方法的特点和性能用实际城市规模的数据来说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reconstructing and Exploring Massive Detailed Cityscapes
We present a state-of-the-art system for obtaining and exploring large scale three-dimensional models of urban landscapes. A multimodal approach to reconstruction fuses cadastral information, laser range data, and oblique imagery into building models, which are then refined by applying procedural rules for replacing textures with 3D elements, such as windows and doors, therefore enhancing the model quality and adding semantics to the model. For city scale exploration, these detailed models are uploaded to a web-based service, which automatically constructs an approximate scalable multiresolution representation. This representation can be interactively transmitted and visualized over the net to clients ranging from graphics PCs to web-enabled portable devices. The approach's characteristics and performance are illustrated using real-world city-scale data.
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