E-GEO:斯里兰卡基于地理的电子学习系统

P. Rajapaksha, G. Wijenayake, R. Diroshan, M. W. E. Harshani, Y. Mallawaarachchi, W. Ishara
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引用次数: 2

摘要

地理是一门迷人的学科,也是人类日常生活的额外资格。因为人类是社会化的,他们通常处理与地理相关的活动。作为一个人,他需要有一个基本的感觉,他住在哪里,他的生活区域的周围环境是什么。因此,为了提供这些人在任何年龄段的基本地理知识,独立的电子学习应用程序被引入作为最后一年的研究。可在完全离线环境下工作的E-GEO电子学习应用程序由地图标记和验证、带山地类型标识符的横断面绘制平台、虚拟游览和语音识别以及Geo Master生成四个主要部分组成。为了实现这些功能,我们分别使用了基于地理信息系统(GIS)的地图标记和离线验证、图像处理、三维建模和自然语言处理等不同的技术和机制。整个应用程序基于称为游戏化的电子学习概念,为用户提供激励环境,并且可以在没有互联网连接的情况下工作。该电子学习应用程序将在项目持续时间结束时达到高精度水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
E-GEO: Geography based E-learning system for sri lanka
Geography is an enthralling subject and an additional qualification for day to day life of human beings. Because human beings are socialized and they are usually dealing with geographical related activities. As a person he needs to have a basic sense of where he lives and what is the surrounding environment of his living area. Therefore, to provide the basic geographical knowledge for these persons who are in any age category, standalone e-learning application is introduced as final year research. The E-GEO e-learning application which can be worked in totally offline environment consists of four main components in Map Marking and Validation, Cross Section Drawing Platform with Mountain Type Identifier, Virtual Tours and Speech Recognition and Generation with Geo Master. To accomplish with these features we have used different technologies and mechanisms respectively Geographical Information System (GIS) based Map Marking and Offline Validation, Image Processing, 3D Modeling and Natural Language Processing. The entire application based on e-learning concept called gamification to provide motivational environment for users and could work without internet connectivity. This e-learning application would be achieved high accuracy level at the end of the project duration.
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