职前教师对电脑游戏学习的性别刻板印象

Xiongyi Liu, Patrick Wachira
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引用次数: 0

摘要

摘要本研究旨在编制职前教师电脑游戏学习性别刻板印象的测量量表,并对量表的信度和效度进行初步研究。数据是通过对一所中西部大学数学方法班的119名职前教师的调查收集的。数据分析结果有力支持量表的信度,部分支持量表的效度。与我们的假设一致,性别刻板印象的感知与电脑游戏体验、玩家身份和在未来教学实践中使用电脑游戏学习的意图呈负相关。与此同时,性别刻板印象的感知与电脑游戏学习的感知障碍呈正相关。因子分析表明,性别刻板印象与男性玩家的四个方面有关:内在动机、能力、自信和游戏兼容性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perceptions of Gender Stereotypes About Computer Game-Based Learning Among Pre-Service Teachers
The purpose of the present study is to develop a scale for measuring pre-service teacher perceptions of gender stereotypes about computer game-based learning, and conduct a preliminary study to explore the reliability and validity of the scale. Data was collected via survey from 119 pre-service teachers enrolled in a mathematics methods class at a mid-western university. Results of data analysis provided strong support for the reliability of the scale and partial support for its validity. Consistent with our hypotheses, perceptions of gender stereotypes were negatively related to computer gaming experience, gamer identity, and intention to use computer game-based learning in future teaching practice. At the same time, perceptions of gender stereotypes were positively related to perceived barriers to computer game-based learning. Factor analysis suggested a four-factor structure pertaining to four aspects of gender stereotypes with favorable perceptions towards male gamers: intrinsic motivation, competency, confidence, and game compatibility.
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