中学生对教育游戏的认知结构

Havva Yaman, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun, Sibel Er Nas
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摘要

要在教育中运用教育游戏,就需要展示学生对这一概念的认知结构。因此,本研究的目的是揭示中学生对教育游戏的认知结构。本研究是一项基于调查的描述性研究。本研究共纳入340名中学生,包括五年级(n=80)、六年级(n=95)、七年级(n=69)和八年级(n=96)。采用简单随机抽样的方法选择研究对象。使用单词联想测试(WAT)和绘图测试收集数据。学生对教育游戏概念的反应分为六个类别。“个人收益”、“课程”、“运动”、“课程工具/应用”、“游戏”和“游戏功能”都是这些内容。将学生绘制的代表教育游戏概念的图画分为四类:“体能游戏”、“智力与策略游戏”、“益智游戏”和“混合游戏”。“根据这项研究,我们可以得出这样的结论:学生对教育游戏概念的认知结构包括课堂上玩的游戏,而教育游戏更强调游戏方面。”此外,他们在教育维度的认知结构中词汇差异不大。要增强学生对教育游戏的认知结构,在相关领域的研究中应关注教育游戏的教学特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Secondary School Students’ Cognitive Structures Regarding Educational Games
To employ educational games in education as intended, it is required to show students’ cognitive structures for this concept. As a result, the purpose of this research was to reveal the cognitive structures of secondary school students regarding educational games. The research was a survey-based descriptive study. A total of 340 secondary school students were included for this research, which included fifth graders (n=80), sixth graders (n=95), seventh graders (n=69), and eighth graders (n=96). Simple random sampling was used to choose the participants. Data were gathered using the Word Association Test (WAT) and a drawing test. Six categories are used to organize the students' responses to the educational game's concept. ‘Individual gains,’ ‘lessons,’ ‘sports,’ ‘lesson tools/applications,’ ‘games,’ and ‘features of games’ were all of these. Four categories were used to categorize the drawings made by the students to represent the concept of educational games: ‘physical ability games,’ ‘intelligent and strategy games,’ ‘puzzle,’ and ‘mixed games.’ As a result of this research, it is possible to conclude that students’ cognitive structures for the concept of educational games include games played in classes, and educational games highlight the game aspect more. Besides that, there was little vocabulary diversity in their cognitive structures for the educational dimension. To enhance students' cognitive structures toward educational games, focus should be given to the instructional feature of educational games in research to be undertaken in the relevant field.
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