B. D. Souza, Antonio Lucas Brigido da Costa, B. Bonifácio, P. Fernandes
{"title":"运用教学方法开发游戏以帮助有学习障碍的儿童:一个案例研究","authors":"B. D. Souza, Antonio Lucas Brigido da Costa, B. Bonifácio, P. Fernandes","doi":"10.1109/CLEI.2018.00050","DOIUrl":null,"url":null,"abstract":"The use of educational tools for the literacy process of disabled people have aroused great interest in Special Education area on the Inclusive Education perspective. This scenario has motivated strategies and technologies creation to encourage learning through assistive technologies. This paper presents the integration of Paulo Freire and Alphabetic methods in the construction of digital games that aim to improve learning experience of children with learning disabilities. Our goal is to present the evaluation and implementation process of educational games in an unit of the Association of Parents and Friends of Exceptional Children. These games have built through continuous monitoring and analysis of the understanding and practice levels addressed in the games. The results showed that the participants had a good adoption of the proposed technologies.","PeriodicalId":379986,"journal":{"name":"2018 XLIV Latin American Computer Conference (CLEI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Applying Teaching Methods as Requirements to Develop Games to Assist Children with Learning Disabilities: A Case Study\",\"authors\":\"B. D. Souza, Antonio Lucas Brigido da Costa, B. Bonifácio, P. Fernandes\",\"doi\":\"10.1109/CLEI.2018.00050\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of educational tools for the literacy process of disabled people have aroused great interest in Special Education area on the Inclusive Education perspective. This scenario has motivated strategies and technologies creation to encourage learning through assistive technologies. This paper presents the integration of Paulo Freire and Alphabetic methods in the construction of digital games that aim to improve learning experience of children with learning disabilities. Our goal is to present the evaluation and implementation process of educational games in an unit of the Association of Parents and Friends of Exceptional Children. These games have built through continuous monitoring and analysis of the understanding and practice levels addressed in the games. The results showed that the participants had a good adoption of the proposed technologies.\",\"PeriodicalId\":379986,\"journal\":{\"name\":\"2018 XLIV Latin American Computer Conference (CLEI)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 XLIV Latin American Computer Conference (CLEI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CLEI.2018.00050\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 XLIV Latin American Computer Conference (CLEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CLEI.2018.00050","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Applying Teaching Methods as Requirements to Develop Games to Assist Children with Learning Disabilities: A Case Study
The use of educational tools for the literacy process of disabled people have aroused great interest in Special Education area on the Inclusive Education perspective. This scenario has motivated strategies and technologies creation to encourage learning through assistive technologies. This paper presents the integration of Paulo Freire and Alphabetic methods in the construction of digital games that aim to improve learning experience of children with learning disabilities. Our goal is to present the evaluation and implementation process of educational games in an unit of the Association of Parents and Friends of Exceptional Children. These games have built through continuous monitoring and analysis of the understanding and practice levels addressed in the games. The results showed that the participants had a good adoption of the proposed technologies.