鱼与熊掌兼得:儿童突发叙事的连贯性

M. Theune, Thijs Alofs, J. Linssen, Ivo Swartjes
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引用次数: 4

摘要

在交互式故事叙述的突发叙事方法中,叙事产生于玩家或电脑控制的角色在模拟故事世界中的互动。这种方法为玩家提供了更多自由,但这种自由可能是以牺牲叙事结构为代价的。在本文中,我们使用基于突发叙事方法的讲故事系统来研究儿童创作的故事。根据故事元素的因果联系,我们研究了这些故事的连贯性,以及哪种类型的角色行为对故事的连贯性贡献最大。我们发现,尽管孩子们确实会写出目标导向的故事情节,但总的来说,故事只是部分连贯的。这可以用儿童在我们的系统中讲故事的即兴性来解释,即玩家的互动体验比连贯叙述的产生更重要。我们还观察到,儿童之间的交流,在系统之外,在建立所创造的故事的连贯性方面起着重要作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Having one's cake and eating it too: Coherence of children's emergent narratives
In the emergent narrative approach to Interactive Storytelling, narratives arise from the interactions between player- or computer-controlled characters in a simulated story world. This approach offers much freedom to the players, but this freedom may come at the cost of narrative structure. In this paper we study stories created by children using a storytelling system based on the emergent narrative approach. We investigate how coherent these stories actually are and which types of character actions contribute the most to story coherence, defined in terms of the causal connectedness of story elements. We find that although the children do produce goal-directed story lines, overall the stories are only partially coherent. This can be explained by the improvisational nature of the children’s storytelling with our system, where the interactive experience of the players is more important than the production of a coherent narrative. We also observe that the communication between the children, external to the system, plays an important role in establishing coherence of the created stories.
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