Eric Nersesian, Adam Spryszynski, Ulysee Thompson, M. Lee
{"title":"将英语学习者纳入虚拟现实","authors":"Eric Nersesian, Adam Spryszynski, Ulysee Thompson, M. Lee","doi":"10.1109/AIVR.2018.00047","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) has the potential to drastically alter the future landscape of education. Immersion can be a powerful educational tool, yet it can create isolation issues if user needs are not thoroughly considered. For this reason, designers, educators, and researchers will need to address accessibility issues for the technology to be adopted into mainstream classroom use. English language learners (ELLs) are a relevant user group to study in this regard, as they are largely underserved within the educational technology space, and their usage of these immersive VR tools can highlight both positive and negative aspects of the experience that developers can use to improve their applications.","PeriodicalId":371868,"journal":{"name":"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Encompassing English Language Learners in Virtual Reality\",\"authors\":\"Eric Nersesian, Adam Spryszynski, Ulysee Thompson, M. Lee\",\"doi\":\"10.1109/AIVR.2018.00047\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) has the potential to drastically alter the future landscape of education. Immersion can be a powerful educational tool, yet it can create isolation issues if user needs are not thoroughly considered. For this reason, designers, educators, and researchers will need to address accessibility issues for the technology to be adopted into mainstream classroom use. English language learners (ELLs) are a relevant user group to study in this regard, as they are largely underserved within the educational technology space, and their usage of these immersive VR tools can highlight both positive and negative aspects of the experience that developers can use to improve their applications.\",\"PeriodicalId\":371868,\"journal\":{\"name\":\"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"volume\":\"52 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIVR.2018.00047\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR.2018.00047","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Encompassing English Language Learners in Virtual Reality
Virtual reality (VR) has the potential to drastically alter the future landscape of education. Immersion can be a powerful educational tool, yet it can create isolation issues if user needs are not thoroughly considered. For this reason, designers, educators, and researchers will need to address accessibility issues for the technology to be adopted into mainstream classroom use. English language learners (ELLs) are a relevant user group to study in this regard, as they are largely underserved within the educational technology space, and their usage of these immersive VR tools can highlight both positive and negative aspects of the experience that developers can use to improve their applications.