骨架-简易仿真系统

T. Yamamiya
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引用次数: 0

摘要

Skeleton是一个可视化的脚本环境,作为Squeak etoy与Connectors系统的扩展,用于为非专业计算机用户进行数学和物理模拟。Squeak电子玩具系统是一种独特的尝试,为儿童在学习环境中提供有效的编程方式。Skeleton通过电子表格风格的界面在etoy系统中图形对象之间建立逻辑关系,用户可以用声明式表示方式描述对象的行为。具体是终端用户脚本的关键词之一。直接操作屏幕上的对象有助于理解计算机中发生的事情。Skeleton的电子表格风格界面实现了这种具体性,可以同时显示任何输入和输出数据。有时,像etoy这样的用户脚本系统存在模块化问题。这方面作为重用的基础是很重要的,因此Skeleton有一些重用的特性。像ECMAScipt这样的树状结构命名系统用于按名称访问Skeleton对象。模块化是通过单张卡机制实现的,可以在Skeleton的另一个上下文中重用对象的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Skeleton - easy simulation system
Skeleton is a visual scripting environment as an extension of Squeak etoy with Connectors system to make mathematical and physical simulation for non professional computer user. Squeak etoy system is a unique attempt to provide effective way of programming for children in learning environment. Skeleton makes logical relationships among graphical objects in the etoy system with spreadsheets-style interface, and users can describe object's behavior in declarative representation. Concreteness is one of the key words of end user scripting. Direct manipulation with objects on the screen is helpful to understand what is happened in your computer. Skeleton's spreadsheets style interface realizes this concreteness to show any input and output data same time. Sometime user scripting system like etoy has a problem of modularity. This aspect is important as a basis of reusing, thus Skeleton has some features for reusing. Tree structured naming system like ECMAScipt is used to access to Skeleton object by name. And modularity is realized by sheet-card mechanism that is possible to reuse a behavior of objects in another context in Skeleton.
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