基于无冲突多端口帧缓冲区的松耦合并行图形架构

S. Nishimura, R. Mukai, T. Kunii
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引用次数: 1

摘要

本文描述了一种用于实时图像合成的并行计算机体系结构。该架构基于一组松散耦合的通用处理器阵列,这些处理器配备了一种称为无冲突多端口帧缓冲区(CFMFB)的新型帧缓冲区子系统,该子系统使每个处理器都可以在没有访问冲突的情况下写入屏幕的任何区域。本文还介绍了一种使用CFMFB的高效多边形绘制方法。该方法将多边形的子集分配给每个处理器,每个处理器使用z缓冲算法独立计算分配多边形的图像。通过样本场景的仿真实验,对系统的性能进行了估计
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A loosely-coupled parallel graphics architecture based on a conflict-free multiport frame buffer
This paper describes a parallel computer architecture for real-time image synthesis. The architecture is based on a loosely-coupled array of general purpose processors equipped with a novel frame buffer subsystem called a conflict-free multiport frame buffer (CFMFB) which enables every processor to write any region of the screen without access conflicts. An efficient polygon rendering method using the CFMFB is also described. The method assigns a subset of the polygons to each processor, which independently calculates the images of the assigned polygons with the Z-buffer algorithm. The performance of the system is estimated through simulation experiments with sample scenes.<>
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