{"title":"PhysLight:场景照明的端到端管道","authors":"A. Langlands, Luca Fascione","doi":"10.1145/3388767.3407368","DOIUrl":null,"url":null,"abstract":"We present a visual effects production workflow for using spectral sensitivity data of DSLR and digital cinema cameras to reconstruct the spectral energy distribution of a given live-action scene and perform rendering in physical units. We can then create images that respect the real-world settings of the cinema camera, properly accounting for white balance, exposure, and the characteristics of the sensor.","PeriodicalId":368810,"journal":{"name":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"PhysLight: An End-to-End Pipeline for Scene-Referred Lighting\",\"authors\":\"A. Langlands, Luca Fascione\",\"doi\":\"10.1145/3388767.3407368\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a visual effects production workflow for using spectral sensitivity data of DSLR and digital cinema cameras to reconstruct the spectral energy distribution of a given live-action scene and perform rendering in physical units. We can then create images that respect the real-world settings of the cinema camera, properly accounting for white balance, exposure, and the characteristics of the sensor.\",\"PeriodicalId\":368810,\"journal\":{\"name\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3388767.3407368\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388767.3407368","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
PhysLight: An End-to-End Pipeline for Scene-Referred Lighting
We present a visual effects production workflow for using spectral sensitivity data of DSLR and digital cinema cameras to reconstruct the spectral energy distribution of a given live-action scene and perform rendering in physical units. We can then create images that respect the real-world settings of the cinema camera, properly accounting for white balance, exposure, and the characteristics of the sensor.