高等教育课堂参与技术应用比较

Chaya Hiruncharoenvate
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引用次数: 0

摘要

课堂参与是一种促进学生主动学习的简单活动。研究表明,参与课堂的学生往往有更好的学习成果。然而,不管老师的鼓励,学生很少参与课堂。已经开发了几种技术来促进参与。Kahoot和Plickers等网络服务允许学生在课堂上回答多项选择题,而不需要专门的设备。本文提出了一项研究,调查了Kahoot和Plickers在促进高等教育课堂学习成果方面与传统课堂参与方法相比的有效性。结果表明,Plickers表现最差,使用Kahoot和传统方法的学生在学习结果上没有差异。这项工作的含义是,教师需要了解他们的课堂环境,并选择在课堂上使用相应的技术,以实现其潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of Classroom Participation Technology Uses in Higher Education
Classroom participation is one simple activity that can promote students in active learning process. Research has shown that students who participate in class tend to have better learning outcomes. However, regardless of the encouragement from teachers, students rarely participate in class. Several technologies have been developed to promote participation. Web services such as Kahoot and Plickers allow student to answer multiple-choices questions in class without the need for specialized equipment. This paper presents a study that investigated the effectiveness of Kahoot and Plickers, compared to traditional classroom participation methods, in promoting learning outcomes in higher education classrooms. The results show that Plickers performed the worst and there were no differences in learning outcomes between students using Kahoot and traditional methods. The implication of this work is that teachers need to understand their classroom environment and choose the technology to use in class accordingly in order to achieve its potential.
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