不可胜说服博弈中意外事件对促进社会变革的影响

R. G. Isnanda, P. Santosa, R. Hartanto
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引用次数: 0

摘要

令人惊讶的事件对于无法获胜的说服游戏来说是有益的,特别是因为它们可以唤起玩家反思自己未能赢得游戏。尽管在一些标题中出现了意外事件的用法,但它仍然缺乏经验支持。这项研究的目的是通过比较从一开始就透露游戏背景和推迟到游戏结束的效果来深入了解这一点。此外,我们还研究了游戏时长对互动效果的影响,因为对于带有意外事件的游戏,较长的游戏时间可能会产生较小的影响,而对于没有意外事件的游戏,较长的游戏时间可能会产生较大的影响。为此,我们进行了2 × 2的受试者间因子实验,并增加了一个未治疗的对照组。研究结果表明,延迟披露以创造惊喜事件可以促进玩家的捐赠水平,无论他们的游戏时间如何。另一方面,如果玩家一开始就知道游戏背景,那么更长的游戏时间也很重要。本文还讨论了游戏时长对捐赠和帮助意愿影响的其他结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effects of Surprising Events on Promoting Social Change in Unwinnable Persuasive Games
Surprising events can be beneficial for unwinnable persuasive games, especially since they can evoke players to reflect on their failure to win the game. Despite its presence in some titles, the usage of surprising events still lacks empirical support. This study aims to gain insight into it by comparing the effects of revealing the game’s context from the beginning to delaying it until the game ends. In addition, we also examine the interaction effects with playing duration since it is possible that longer playtime will lead to smaller effects for a game with surprising events, whereas longer playtime will result in greater effects for a game without surprising events. To do so, we conducted a 2 x 2 factorial between-subject experiment with an additional no-treatment control group. The results suggest that delaying the revelation to create a surprising event can promote the same level of donation from players, regardless of their playing time. On the other hand, longer playtime is important if players know the context from the beginning. Additional results about the effect of playing duration on donation and willingness to help were also discussed in this paper.
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