使用SCTP减少大型多人在线游戏对互联网的影响

David Burgos-Amador, Jesus Martinez Cruz, Sergio Recio-Perez
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引用次数: 0

摘要

游戏将留在互联网上。它们的受欢迎程度和使用量每天都在增长,一些类型,如大型多人在线角色扮演游戏(mmorpg)已经成为网络流量的重要来源,在任何时候都有数千名同时玩家。这类游戏不仅对开发者构成了真正的挑战,也对互联网服务提供商构成了挑战,因为它们对带宽和硬件资源的要求很高。因此,高性能网络代码对mmorpg的支持非常重要。我们展示了这些游戏如何受益于TCP/IP栈中的新传输协议,流控制传输协议(SCTP),它可以提高游戏协议在延迟和抖动方面的整体效率,以及额外节省数据包管理的处理时间。这两者都是玩家游戏体验和服务器资源配置的重要细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reducing the Impact of Massive Multiplayer Online Games on the Internet Using SCTP
Games are on the Internet to stay. Their popularity and use are growing every day, and some genres such as the Massive Multiplayer Online Role-Playing Games (MMORPGs) have become an important source of network traffic having several thousands of simultaneous players at any one time. These kinds of games constitute a real challenge for developers but also for Internet service providers due to their high requirements of bandwidth and hardware resources. Therefore, it is really important for MMORPGs to be supported by high-performance network code. We show how these games can benefit from the new transport protocol in the TCP/IP stack, the Stream Control Transmission Protocol (SCTP) which can increase the overall efficiency of a game protocol in terms of latency and jitter, along with extra savings in processing time for packet management. Both of these are important details for player's game experience and for server resource provisioning, respectively.
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