蛋白质可视化的输入设备和显示器的比较

E. Moritz, T. Wischgoll, Jörg Meyer
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引用次数: 8

摘要

对于蛋白质的可视化,为了了解蛋白质的三维结构,与显示模型的相互作用是必不可少的。因此,包括显示和输入设备在内的用户界面的有效设计至关重要。大量的输入设备,有的是2D的,有的是3D的,以及种类繁多的显示设备,这些设备通常用于探索大规模的3D数据结构。不幸的是,并不是所有的输入和显示设备的组合都能以合适和有用的方式一起工作,要么是因为它们不能进行3D输入,要么是因为,例如,它们需要一个坚硬的桌面才能正常工作,这使得它们对3D导航的实用性不切实际。例如,在大屏幕、立体环境中,需要用户的沉浸感和在显示空间中的运动自由,这样的设备会将用户过多地束缚在固定位置上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of input devices and displays for protein visualization
For the visualization of proteins, interaction with the displayed model is indispensible in order to understand the three-dimensional protein structure. Accordingly, an efficient design of the user interface including display and input devices is crucial. A large number of input devices, some in 2D, some in 3D, and a large variety of display devices exist, which are commonly used for exploring large-scale 3D data structures. Unfortunately, not all combinations of input and display devices work together in a suitable and useful manner, either because they are not capable of 3D input or because, for instance, they need a hard table surface to work properly, making their utility for 3D navigation impractical. For example, in a large-screen, stereoscopic environment, where user immersion and freedom of motion in the display space are required, such a device would bind the user too much to a fixed location.
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