本科教育技术概念学习交互式移动应用程序的开发

Emeka Joshua Chukwuemeka, O. Falode, Kadinebari Dome, M. E. Falode
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引用次数: 0

摘要

今天的学校教育的特点是人口过多,学习资源不足,由于公民危机和流行病不断关闭,需要更有效的学习模式,允许部署技术,使学生积极参与他们的教育。因此,本研究旨在开发一款交互式移动应用程序,用于学习尼日利亚的本科教育技术概念。采用ADDIE教学设计模型,利用JavaScript、Html、CSS、Cordova、articel360、Moodle平台和PHP编程语言构建的开发应用中,嵌入15个结构良好、学习内容和元素互动性强的主题。应用程序的验证分三个阶段完成,参与开发和验证的专家包括教育技术专家和计算机程序员。该移动应用程序在随机选择的30名教育技术本科三年级学生中进行了测试。结果表明,应用程序对学生的学业成绩有显著的提高(平均增益=27.87),且学生在测试前和测试后的学业成绩得分有显著差异(df=28, t=19.97, p<0.05)。因此,该应用程序适用于本科教育技术概念的教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of an Interactive Mobile Application for Learning Undergraduate Educational Technology Concepts
Today ’ s schooling which is characterized by over-population, insufficient learning resources and incessant closure due to civic crises and pandemic demands more efficient learning models that allow the deployment of technology for students ’ active participation in their education. Hence, this study was conducted to develop an interactive mobile application for learning undergraduate educational technology concepts in Nigeria. The ADDIE instructional design model was adopted, and 15 well-structured topics with interactive learning contents and elements were embedded in the developed application built using JavaScript, Html, CSS, Cordova, Articulate 360, Moodle platform, and PHP programming language. The validation of the application was done in three stages and experts involved in the development and validation included educational technology specialists and computer programmers. The mobile application was tested on 30-randomly selected year three undergraduate educational technology students. Findings revealed that exposure to the application improved students ’ academic achievement (mean gain=27.87), and there was significant difference (df=28, t=19.97, p<0.05) between the academic achievement score of students at pre-and post-test in favor of the later. The application is therefore considered suitable for teaching and learning of undergraduate educational technology concepts.
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