个性化适应性游戏化的系统文献综述

Tri Puspa Rinjeni, Nur Aini Rakhmawati, Reny Nadlifatin
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引用次数: 0

摘要

基于用户的适应性和个性化游戏化的发展是当前研究的重点,以最大化学习系统。相同的游戏在不同用户中可能会产生不同的结果和反应;因此,游戏化应该具有适应性和个性化。研究个性化自适应游戏化的方法多种多样。因此,本研究旨在进行系统性文献综述(SLR),总结当前的研究,并发现个性化适应性游戏化的新空白。本研究中单反的发展发现了23篇论文,这些论文来自2017年至2022年的知名来源。该研究确定了用户特征、游戏元素和个性化自适应游戏化的实现。分析显示,《Hexad Player Type》以其用户特征而闻名,而排行榜则是游戏化元素。Moodle学习管理系统和卡方检验是最流行的平台和分析工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Systematic Literature Review on Personalized Adaptive Gamification
The development of adaptive and personalized gamification according to its users is the focus of current research to maximize learning systems. The same games may have different consequences and responses in different users; therefore, gamification should be adaptive and personalized. A variety of approaches are used to investigate personalized adaptive gamification. For this reason, this study aims to develop a Systematic Literature Review (SLR) that summarizes current research and finds new gaps in personalized adaptive gamification. The development of SLR in this study discovers twenty-three papers taken from reputable sources from 2017 to 2022. This study identified user characteristics, game elements, and implementations of personalized adaptive gamification. Analysis shows that Hexad Player Type is famous for its user characteristics, while leaderboard is the gamification element that is frequently used. Moodle Learning Management System and Chi-Square Test are the most popular platform and analytics tools.
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