教室:合成高动态范围光场数据集

Mary Guindy, V. K. Adhikarla, P. A. Kara, T. Balogh, Anikó Simon
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引用次数: 1

摘要

光场图像提供了关于所表示场景的大量视觉信息,因为它们描述了3D空间中所有点的所有方向的光穿越。由于近年来光场可视化技术的进步及其在研究中的相关性日益增强,对光场图像数据集的需求显著增加。在考虑光场数据集的应用中,高动态范围光场图像重建在过去几年得到了显著的关注。在拍摄场景时,使用带有2D微镜头阵列的单个相机或使用2D相机阵列分别产生窄基线和宽基线光场图像。此外,转台方法也可用于窄基线光场。虽然这些方法中的大多数能够创建可信和可靠的光场图像数据集,但这种特定于基线的设置可能非常昂贵,并且可能需要大量的计算资源才能进行适当的校准。此外,所得到的光场通常受角分辨率的限制。生成光场数据集的一种合适的替代方法是通过渲染光场图像来进行合成,这很容易克服上述问题。在本文中,我们讨论了我们在创建“教室”光场图像数据集方面的工作,该数据集描绘了一个教室场景。内容以水平视差和全视差呈现。场景包含各种各样的光分布,特别是涉及曝光不足和曝光过度的区域,这对HDR图像应用至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CLASSROOM: synthetic high dynamic range light field dataset
Light field images provide tremendous amounts of visual information regarding the represented scenes, as they describe the light traversing in all directions for all the points of 3D space. Due to the recent technological advancements of light field visualization and its increasing relevance in research, the need for light field image datasets has risen significantly. Among the applications for which light field datasets are considered, high dynamic range light field image reconstruction has gained notable attention in the past years. When capturing a scene, either a single camera with a 2D microlense array or a 2D array of cameras is used to produce narrow- and wide-baseline light field images, respectively. Additionally, the turn-table methodology may be used as well for narrow-baseline light fields. While the majority of these methods enables the creation of plausible and reliable light field image datasets, such baseline-specific setups can be extremely expensive and may require immense computing resources for proper calibration. Furthermore, the resulting light field is commonly limited with regard to angular resolution. A suitable alternative to produce a light field dataset is to do it synthetically by rendering light field images, which may easily overcome the aforementioned issues. In this paper, we discuss our work on creating the “CLASSROOM” light field image dataset, depicting a classroom scene. The content is rendered in horizontal-only parallax and full parallax as well. The scene contains a high variety of light distribution, particularly involving under-exposed and over-exposed regions, which are essential to HDR image applications.
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