分析澳大利亚手机玩家的动机因素

Jordan Greenwood, Leigh Achterbosch, Grant Meredith, P. Vamplew
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引用次数: 2

摘要

手机游戏是一个快速发展的产业,其收益年复一年的增长超过了所有其他电子游戏平台。许多研究都在探索电子游戏玩家玩他们所选择游戏的动机。然而,针对手机游戏玩家的研究却很少。此外,澳大利亚对这一主题的研究也很少。本文旨在从吸引手机游戏玩家的初始动机因素,以及激发他们继续玩游戏的兴趣从而延长游戏寿命的动机因素的角度,发现是什么激励着手机玩家。一项针对澳大利亚参与者的在线调查吸引了123名受访者。该调查是通过关注Quantic Foundry设计的玩家动机概况v2模型的12个关键子组件作为激励因素而制定的。我们发现,与普通的电子游戏玩家相比,手机游戏玩家是一种完全不同的玩家。策略和挑战是精通的子元素,在所有手机玩家中都很受欢迎,而破坏和兴奋是行动的子元素,通常是最不具激励作用的因素。有了这些新发现的数据,也许手机游戏开发者可以在迎合目标用户的同时,追求正确的游戏设计途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motivational Factors of Australian Mobile Gamers
Mobile games are a fast growing industry, overtaking all other video game platforms with year on year increases in revenue. Many studies have been conducted to explore the motivations of why video games players play their selected games. However very little research has focused on mobile gamers. In addition, Australian studies on the topic are sparse. This paper aimed to discover what motivates a mobile gamer from the perspective of the initial motivational factors attracting them to a mobile game, and the motivational factors that provide interest to continue playing and thereby increase game longevity. A survey was conducted online for Australian participants, which attracted 123 respondents. The survey was formulated by focusing on the 12 key subcomponents as motivational factors of the Gamer Motivational Profile v2 model devised by Quantic Foundry. It was discovered that mobile gamers are a completely different breed of gamer in contrast to the general video gamer. Strategy and challenge which are subcomponents of mastery proved popular among all mobile gamers, while destruction and excitement, subcomponents of action, were often the least motivating factors of all. With the newly discovered data, perhaps mobile game developers can pursue the correct avenues of game design when catering to their target audience.
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