Y. Manabe, Ryuki Saito, K. Sugawara
{"title":"面向人类感知环境的水平正面摆动生物识别步态验证","authors":"Y. Manabe, Ryuki Saito, K. Sugawara","doi":"10.1109/ICCI-CC.2012.6311151","DOIUrl":null,"url":null,"abstract":"Over half a century has passed since the first proposal of `human-computer symbiosis' by Licklider[1]. However people cannot yet receive sufficient and suitable services without their proactive actions because systems cannot recognize dynamic situation in the Real Space. In order to develop a human-aware environment in the name of `human-computer symbiosis', we target human verification problem and develop gait verification function by movement time series based on body-skeleton information. In this paper, we employ a portable video game device `Kinect©', which is used for measuring human body-skeleton information. As the result of gait verification simulation, we show that our developed function works successfully in spite of simple approach and an easy-to-use device.","PeriodicalId":427778,"journal":{"name":"2012 IEEE 11th International Conference on Cognitive Informatics and Cognitive Computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Biometric gait verification by horizontal swings in frontal manner towards human-aware environment\",\"authors\":\"Y. Manabe, Ryuki Saito, K. Sugawara\",\"doi\":\"10.1109/ICCI-CC.2012.6311151\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Over half a century has passed since the first proposal of `human-computer symbiosis' by Licklider[1]. However people cannot yet receive sufficient and suitable services without their proactive actions because systems cannot recognize dynamic situation in the Real Space. In order to develop a human-aware environment in the name of `human-computer symbiosis', we target human verification problem and develop gait verification function by movement time series based on body-skeleton information. In this paper, we employ a portable video game device `Kinect©', which is used for measuring human body-skeleton information. As the result of gait verification simulation, we show that our developed function works successfully in spite of simple approach and an easy-to-use device.\",\"PeriodicalId\":427778,\"journal\":{\"name\":\"2012 IEEE 11th International Conference on Cognitive Informatics and Cognitive Computing\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-09-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE 11th International Conference on Cognitive Informatics and Cognitive Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCI-CC.2012.6311151\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE 11th International Conference on Cognitive Informatics and Cognitive Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCI-CC.2012.6311151","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5