除了遗迹什么都没有:我们如何利用数字技术和投机设计来探索遗产和博物馆文物中有争议的和隐藏的历史?

Saad Ahmed Maqbool, D. Maxwell
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引用次数: 0

摘要

现有的人机交互(HCI)工作侧重于文化遗产环境,如历史遗址和博物馆,在这些环境中,数字技术通过各种方法(如交互式展示、博物馆导游和混合/虚拟现实体验)来增强用户体验。然而,这些工作很少用于探索当今围绕博物馆和遗产的一些更当代和紧迫的问题。这个项目,除了遗迹什么都没有,通过创造有形的互动数字文物,探索博物馆和遗产背景下叙事和故事的本质。具体来说,它关注的是“有争议的历史”——与遗产遗址和博物馆文物有关的一系列广泛问题,这些问题近年来变得更加迫切需要解决。这些问题可能包括遗产损失(例如,由于自然或人类冲突导致的腐烂、破坏或盗窃)、不可持续的保护和保护实践(历史文物的持续积累,在维护遗址和文物方面缺乏财政和专业资源)和遣返(各国在收回往往由于殖民活动而被掠夺的文物时提出的有争议的主张)。设计(以及投机设计)作为解决这些问题的一种方法,允许个人或团体想象完全不同的未来,或者通过创造力和批判理论的融合提出与现象相关的问题——因此,这项工作旨在扩展这种批判性探究如何向博物馆和遗产部门以及其他利益相关者提出问题,围绕有争议的叙述并提出可能的未来。它包括创建物理数字人工制品,并测试它们在围绕这些问题进行辩论和讨论方面的有效性。此外,它将着眼于博物馆和遗产组织的代理,以解决这些问题,并探索实验性设计工作作为可行变革的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Nothing Beside Remains: How might we use digital technologies and speculative design to explore the contested and hidden histories of heritage and museum artefacts?
An existing body of Human-Computer Interaction (HCI) work has had a focus on cultural heritage settings such as historic sites and museums where digital technologies are used to augment user experience through a variety of methods such as interactive displays, museum guides and mixed/virtual reality experiences. However, very little of this work has been used to explore some of the more contemporary and pressing issues surrounding museums and heritage today. This project, Nothing Beside Remains explores the nature of narratives and stories in the context of museums and heritage through the creation of tangible interactive digital artefacts. Specifically, it looks at ‘Contested Histories’ - a broad spectrum of issues relating to heritage sites and museum artefacts that in recent years have become more urgent to address. These can include issues such as heritage loss (e.g., through decay, destruction or theft either through nature or human conflict), unsustainable preservation and conservation practice (the continuing accumulation of historic artefacts, lack of financial and specialist resources in maintaining sites and artefacts) and repatriation (the disputed claims by nations in reclaiming artefacts that were looted often due to colonial activity). Design (and additionally Speculative Design) as an approach to these issues allows individuals or groups to imagine radically different futures or pose questions relating to phenomena through the convergence of creativity and critical theory – therefore this work aims to extend how this kind of critical enquiry can pose questions to museum and heritage sectors as well as other stakeholders, surrounding contentious narratives and propose possible futures. It involves the creation of physical digital artefacts and tests their effectiveness in creating debate and discussion surrounding these issues. In addition, it will look at the agency of museum and heritage organisations to address these problems and explore experimental design work as a vehicle for actionable change.
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