Unity图像融合算法在HTC Vive控制器交互中的应用与优化

Lei Chen, Zongwei Luo
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引用次数: 1

摘要

由于虚拟现实在游戏、教育、医疗、军事等领域的广泛应用,其参与机制和应用范围越来越广,人们对虚拟现实的接受程度越来越高。本文介绍了一种实用的算法,并通过HTC Vive控制器将其从2D模式扩展到3D模式。结果表明,Unity图像融合算法在虚拟现实环境中具有很大的应用价值。为了减少运行时的延迟和动态内存消耗,提出了两种算法优化方法,并随着Unity引擎的不断进化,考虑两者之间的创新组合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Application and Optimization of Unity Image Fusion Algorithm in HTC Vive Controllers Interaction
There is an increasing acceptance level of virtual reality nowadays, owing to their great participation mechanism and wide range of application, such as game, education, health care and military. In this paper, a practical algorithm is introduced and extended from 2D mode to 3D mode by HTC Vive controllers. Result shows that Unity image fusion algorithm has a great application in virtual reality environment. For less delay and dynamic memory consumption when running, two algorithm optimization methods are raised and innovative combination between them is under consideration with continuous evolution of Unity engine.
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