普约游戏:构造链和战术启发式的两种搜索算法

Kokolo Ikeda, Daisuke Tomizawa, Simon Viennot, Yuu Tanaka
{"title":"普约游戏:构造链和战术启发式的两种搜索算法","authors":"Kokolo Ikeda, Daisuke Tomizawa, Simon Viennot, Yuu Tanaka","doi":"10.1109/CIG.2012.6374140","DOIUrl":null,"url":null,"abstract":"Tetris is one of the most famous tile-matching video games, and has been used as a test bed for artificial intelligence techniques such as machine learning. Many games have been derived from such early tile-matching games, in this paper we discuss how to develop AI players of \"PuyoPuyo\". PuyoPuyo is a popular two-player game, and where the main point is to construct a \"chain\" longer than the opponent. We introduce two tree search algorithms and some tactical heuristics for improving the performance. We were able to reach an average chain length of 11, notably higher than that of the commercial Als.","PeriodicalId":288052,"journal":{"name":"2012 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics\",\"authors\":\"Kokolo Ikeda, Daisuke Tomizawa, Simon Viennot, Yuu Tanaka\",\"doi\":\"10.1109/CIG.2012.6374140\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Tetris is one of the most famous tile-matching video games, and has been used as a test bed for artificial intelligence techniques such as machine learning. Many games have been derived from such early tile-matching games, in this paper we discuss how to develop AI players of \\\"PuyoPuyo\\\". PuyoPuyo is a popular two-player game, and where the main point is to construct a \\\"chain\\\" longer than the opponent. We introduce two tree search algorithms and some tactical heuristics for improving the performance. We were able to reach an average chain length of 11, notably higher than that of the commercial Als.\",\"PeriodicalId\":288052,\"journal\":{\"name\":\"2012 IEEE Conference on Computational Intelligence and Games (CIG)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-12-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE Conference on Computational Intelligence and Games (CIG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2012.6374140\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2012.6374140","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

俄罗斯方块是最著名的方块匹配电子游戏之一,并已被用作机器学习等人工智能技术的测试平台。很多游戏都是从这种早期的拼贴游戏中衍生出来的,在本文中我们讨论了如何开发“普游棋”的AI玩家。《PuyoPuyo》是一款很受欢迎的双人游戏,游戏的重点是构建一条比对手更长的“链条”。我们介绍了两种树搜索算法和一些改进性能的战术启发式算法。我们能够达到平均链长为11,明显高于商用al。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics
Tetris is one of the most famous tile-matching video games, and has been used as a test bed for artificial intelligence techniques such as machine learning. Many games have been derived from such early tile-matching games, in this paper we discuss how to develop AI players of "PuyoPuyo". PuyoPuyo is a popular two-player game, and where the main point is to construct a "chain" longer than the opponent. We introduce two tree search algorithms and some tactical heuristics for improving the performance. We were able to reach an average chain length of 11, notably higher than that of the commercial Als.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信