故事与媒体在哪里相遇:叙事话语的计算机生成

Rémi Ronfard, N. Szilas
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引用次数: 12

摘要

故事生成(包括交互式叙事)包括通过生成叙事事件在电脑上创造叙事体验。它需要构建一个抽象的计算模型,该模型可以从一组有限的创作内容中生成各种叙事事件。这些模型实现了故事逻辑,因为它们根据各种算法形式化了故事中事件的发生。同时,这些故事的目的是通过数字媒体向受众表达,这就需要一种媒介逻辑。在这篇文章中,我们研究了故事逻辑和媒介逻辑在中介叙事话语生产中的关系。使用俄罗斯形式主义者的术语和借用电影制作的隐喻,我们介绍了三种日益复杂的模型。在第一种模式中,故事逻辑(寓言者)创造一个寓言,由媒介逻辑(导演)执行到剧本中,然后再到屏幕上。在第二种模式中,故事逻辑(编剧)产生一个由叙事话语行为组成的剧本,由媒介逻辑(导演)上演。在第三种模式中,故事和媒介逻辑作为剧本的共同作者进行双向交流,以便以最佳方式呈现故事。1998 ACM主题分类H.5.4超文本/超媒体:理论,J.5艺术与人文:文学
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Where Story and Media Meet: Computer Generation of Narrative Discourse
Story generation (including interactive narrative) consists of creating a narrative experience on computer by generating narrative events. It requires building an abstract computational model that can generate a variety of narrative events from a limited set of authored content. These models implement a story logic, as they formalize the occurrence of an event in the story according to various algorithms. At the same time, these stories aim to be expressed to an audience using digital media, which requires a medium logic. In this contribution, we look at the relation between story logic and medium logic in the production of mediated narrative discourse. Using the terminology of Russian formalists and a metaphor borrowed from cinema production, we introduce three models of increasing complexity. In the first model, the story logic (fabulist) creates a fabula which is performed by the medium logic (director) to a screenplay then to the screen. In the second model, the story logic (screenwriter) generates a sjuzhet composed of narrative discourse acts that are staged by the medium logic (director). In the third model, the story and medium logics communicate bidirectionally as co-authors of the screenplay in order to render the story optimally. 1998 ACM Subject Classification H.5.4 Hypertext/Hypermedia: Theory, J.5 Arts and humanities: Literature
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