游戏化:面向IOS设备的献血应用

Alvedi Sabani, Ida Bagus Kerthyayana Manuaba, Erwin Adi
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引用次数: 6

摘要

人类需要血液来维持生命,而血液是无可替代的。根据澳大利亚红十字会收集的统计数据,三分之一的人一生中需要献血一次。然而,只有1.5%的印尼人献血。为了纠正这种不平衡的献血供需,开发并测试了一款名为Game4Life的应用程序。本文旨在iOS设备上实现“游戏化”,以鼓励用户献血,帮助解决这一短缺问题。本文的重点是开发帮助献血者安排献血的功能,以及奖励和成就系统,以激励未来的献血者并保持他们的参与。本文的可交付原型在印度尼西亚红十字会(Palang Merah Indonesia)和一家公司赞助商的合作下可在现实生活中实现和扩展。根据用户验收测试结果和Palang Merah Indonesia的反应,Game4Life已经成功地满足了它的范围和要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification: Blood Donor Apps for IOS Devices
Humans need blood to live and there is no substitute for it. Based on the statistics gathered by the Australian Red Cross, 1 in 3 people will need a blood donation once in their lifetime. However, only 1.5% of Indonesian people donate their blood. In order to rectify this unbalanced blood donation supply and demand, an application named Game4Life was developed and tested. This paper aims to implement ‘gamification’ on iOS devices to encourage users to donate their blood and help to end this shortage. This paper focused on developing features that would help blood donors to schedule their donation as well as a reward and achievement system to motivate future donors and keep them engaged. The deliverable prototype of this paper is implementable and expandable in real life with the cooperation of Palang Merah Indonesia (Red Cross Indonesia) and a company sponsor. Based on the User Acceptance Test results and Palang Merah Indonesia's response, Game4Life has successfully satisfied its scope and requirements.
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