{"title":"描述与图形小部件交互的框架","authors":"M. Chen","doi":"10.1145/259964.260146","DOIUrl":null,"url":null,"abstract":"De\\cnbmg the user interaction and visual feedback provided by a graphical widget is currently done through combined v ritten description with visual interaction snap-sho~. This approach is laborious and can be repetitive if all the widgets in a Graphical User Interface (GUI) must be documented. Furthermore. such a de.scriptiort does not necessary reveal common widget behavior. nor does it directly guide a person in creating a new widget. One need$ to infer standard behavior from the existing widget set before a new and consistent widget can be designed","PeriodicalId":350454,"journal":{"name":"INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"A framework for describing interactions with graphical widgets\",\"authors\":\"M. Chen\",\"doi\":\"10.1145/259964.260146\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"De\\\\cnbmg the user interaction and visual feedback provided by a graphical widget is currently done through combined v ritten description with visual interaction snap-sho~. This approach is laborious and can be repetitive if all the widgets in a Graphical User Interface (GUI) must be documented. Furthermore. such a de.scriptiort does not necessary reveal common widget behavior. nor does it directly guide a person in creating a new widget. One need$ to infer standard behavior from the existing widget set before a new and consistent widget can be designed\",\"PeriodicalId\":350454,\"journal\":{\"name\":\"INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1993-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/259964.260146\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/259964.260146","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A framework for describing interactions with graphical widgets
De\cnbmg the user interaction and visual feedback provided by a graphical widget is currently done through combined v ritten description with visual interaction snap-sho~. This approach is laborious and can be repetitive if all the widgets in a Graphical User Interface (GUI) must be documented. Furthermore. such a de.scriptiort does not necessary reveal common widget behavior. nor does it directly guide a person in creating a new widget. One need$ to infer standard behavior from the existing widget set before a new and consistent widget can be designed