自我领导设计

K. Sørensen
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引用次数: 1

摘要

本文认为,生成工具不仅可以作为先驱E.B. Sanders(2000)所说的“一种针对集体创造力的共同创造语言”,而且可以作为“一种用于自我对话和价值澄清的视觉制作语言”,为自我领导铺平道路。在一家丹麦银行,这种“制造语言”被提供给那些想要改变他们“金钱行为”的银行客户。他们创造了视觉上的“手工”策略,这些策略被证明具有很强的自我说服力:六周后,参与者改变了他们的行为——并且与他们的新策略相一致。此外,他们还表示,通过采取行动和发挥领导作用,他们感到自己越来越有能力。自我领导的设计满足了对识别我们的价值观和“声音”以及成为自我领导的日益增长的需求(Covey, 2005; Drucker, 2000)。这种需求与最近认知和神经科学的发现一致,即我们实际上可以改变不适当的思维模式和习惯性的行为方式(Manz & Neck, 1992,1999, Seligman, 1998, Damasio, 1999, Pinker, 1999)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for self-leadership
This paper argues generative tools can be used not only as ‘a language for co-creation aimed at the collective creativity’ as stated by pioneer E.B. Sanders (2000), but as ‘a visual making-language for self-dialogue and value clarification’, paving the way to self-leadership. In a Danish bank this ‘making-language’, was offered banking customers, who wanted to change their ‘money-behaviour’. They created visual ‘hand-made’ strategies which proved to be strongly self-persuasive: six weeks later the participants had changed their behaviour - and in accordance with their new strategies. Additionally they stated they felt increasingly empowered by taking action and leadership. Designing for self-leadership meet with an increasing need for identifying our values and ‘voices’ and becoming self-leading (Covey, 2005, Drucker, 2000). This need aligns with the recent discovery within cognition and neuroscience, that we actually can change inappropriate thinking patterns and habitual ways of acting (Manz & Neck, 1992, 1999, Seligman, 1998, Damasio, 1999, Pinker, 1999).
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