在无线网络中使用ALIVE系统进行动态内容分发

Ashwini S. Bonde, P. Borkar, M. Motghare
{"title":"在无线网络中使用ALIVE系统进行动态内容分发","authors":"Ashwini S. Bonde, P. Borkar, M. Motghare","doi":"10.1109/ISCO.2016.7727070","DOIUrl":null,"url":null,"abstract":"This paper proposed the efficient distribution of live and scheduled multimedia content to mobile users via a ubiquitous wireless Internet. The objective is to design and develop a dynamic content delivery system that (1) enables content owners to deliver their multimedia content to a large number of heterogeneous receivers, and (2) enables receivers to continuously receive that content, independent of their location and the network they connect to. Previous investigations into this topic have shown that multimedia content can be efficiently distributed through an overlay network that consists of multiple distributed proxy servers. In this paper, we extend this concept to the distribution of live and scheduled multimedia content through multiple aggregators. An aggregator is an intermediary content provider that aggregates live multimedia content from various content sources and delivers it to mobile users through a pool of proxy servers. The availability of the same content through multiple aggregators enables mobile users to switch from one aggregator to another, thus alternately receiving the same content from different aggregators. The service area of an aggregator may be restricted to a certain set of networks, in which case switching to such an aggregator also requires mobile hosts to handoff to a network that is part of the aggregator's service area. To support roaming users, aggregators establish application-level roaming agreements between each other. These agreements enable users to receive channels from multiple aggregators while having a subscription with only a few of them. The system transparently switches mobile hosts from one aggregator to another and executes handoffs on the mobile host's network interfaces. The system switches a mobile host to the aggregator that provides a certain channel in the best configuration, where `best' is defined by the preferences of the end-user. Our analysis consists of two parts: (1) a heuristic analysis of the application and network-level delay components involved in a typical switch and an estimation of their best-case values, and (2) an empirical analysis of the delay introduced by SIP transactions under various 802.11 network conditions. The analysis shows that the ALIVE system usually experiences little delay, except at the very edge of an 802.11 cell. Based on our implementation and measurement work, we conclude that the ALIVE system is a feasible system that provides a clear contribution to the multimedia-everywhere vision.","PeriodicalId":320699,"journal":{"name":"2016 10th International Conference on Intelligent Systems and Control (ISCO)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Dynamic content distribution using ALIVE system in wireless network\",\"authors\":\"Ashwini S. Bonde, P. Borkar, M. Motghare\",\"doi\":\"10.1109/ISCO.2016.7727070\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposed the efficient distribution of live and scheduled multimedia content to mobile users via a ubiquitous wireless Internet. The objective is to design and develop a dynamic content delivery system that (1) enables content owners to deliver their multimedia content to a large number of heterogeneous receivers, and (2) enables receivers to continuously receive that content, independent of their location and the network they connect to. Previous investigations into this topic have shown that multimedia content can be efficiently distributed through an overlay network that consists of multiple distributed proxy servers. In this paper, we extend this concept to the distribution of live and scheduled multimedia content through multiple aggregators. An aggregator is an intermediary content provider that aggregates live multimedia content from various content sources and delivers it to mobile users through a pool of proxy servers. The availability of the same content through multiple aggregators enables mobile users to switch from one aggregator to another, thus alternately receiving the same content from different aggregators. The service area of an aggregator may be restricted to a certain set of networks, in which case switching to such an aggregator also requires mobile hosts to handoff to a network that is part of the aggregator's service area. To support roaming users, aggregators establish application-level roaming agreements between each other. These agreements enable users to receive channels from multiple aggregators while having a subscription with only a few of them. The system transparently switches mobile hosts from one aggregator to another and executes handoffs on the mobile host's network interfaces. The system switches a mobile host to the aggregator that provides a certain channel in the best configuration, where `best' is defined by the preferences of the end-user. Our analysis consists of two parts: (1) a heuristic analysis of the application and network-level delay components involved in a typical switch and an estimation of their best-case values, and (2) an empirical analysis of the delay introduced by SIP transactions under various 802.11 network conditions. The analysis shows that the ALIVE system usually experiences little delay, except at the very edge of an 802.11 cell. Based on our implementation and measurement work, we conclude that the ALIVE system is a feasible system that provides a clear contribution to the multimedia-everywhere vision.\",\"PeriodicalId\":320699,\"journal\":{\"name\":\"2016 10th International Conference on Intelligent Systems and Control (ISCO)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 10th International Conference on Intelligent Systems and Control (ISCO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISCO.2016.7727070\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 10th International Conference on Intelligent Systems and Control (ISCO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISCO.2016.7727070","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本文提出了通过无所不在的无线互联网将实时和预定的多媒体内容高效地分发给移动用户。目标是设计和开发一个动态内容交付系统,该系统(1)使内容所有者能够将其多媒体内容交付给大量异构的接收器,并且(2)使接收器能够连续地接收该内容,而不受其位置和所连接的网络的影响。先前对该主题的研究表明,多媒体内容可以通过由多个分布式代理服务器组成的覆盖网络有效地分发。在本文中,我们将这一概念扩展到通过多个聚合器分发实时和预定的多媒体内容。聚合器是一个中间内容提供者,它聚合来自各种内容源的实时多媒体内容,并通过代理服务器池将其交付给移动用户。通过多个聚合器提供相同的内容,使移动用户能够从一个聚合器切换到另一个聚合器,从而交替地从不同的聚合器接收相同的内容。聚合器的服务区域可以被限制到一组特定的网络,在这种情况下,切换到这样的聚合器还需要移动主机切换到作为聚合器服务区域一部分的网络。为了支持漫游用户,聚合器之间建立应用级漫游协议。这些协议允许用户从多个聚合器接收频道,同时只订阅其中的几个聚合器。系统透明地将移动主机从一个聚合器切换到另一个聚合器,并在移动主机的网络接口上执行切换。系统将移动主机切换到以最佳配置提供特定频道的聚合器,其中“最佳”是由最终用户的偏好定义的。我们的分析由两部分组成:(1)对典型交换机中涉及的应用程序和网络级延迟组件进行启发式分析,并估计其最佳情况值;(2)对各种802.11网络条件下SIP事务引入的延迟进行实证分析。分析表明,ALIVE系统通常经历很少的延迟,除了在802.11小区的非常边缘。基于我们的实现和测量工作,我们得出结论,ALIVE系统是一个可行的系统,为多媒体无处不在的愿景提供了明确的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic content distribution using ALIVE system in wireless network
This paper proposed the efficient distribution of live and scheduled multimedia content to mobile users via a ubiquitous wireless Internet. The objective is to design and develop a dynamic content delivery system that (1) enables content owners to deliver their multimedia content to a large number of heterogeneous receivers, and (2) enables receivers to continuously receive that content, independent of their location and the network they connect to. Previous investigations into this topic have shown that multimedia content can be efficiently distributed through an overlay network that consists of multiple distributed proxy servers. In this paper, we extend this concept to the distribution of live and scheduled multimedia content through multiple aggregators. An aggregator is an intermediary content provider that aggregates live multimedia content from various content sources and delivers it to mobile users through a pool of proxy servers. The availability of the same content through multiple aggregators enables mobile users to switch from one aggregator to another, thus alternately receiving the same content from different aggregators. The service area of an aggregator may be restricted to a certain set of networks, in which case switching to such an aggregator also requires mobile hosts to handoff to a network that is part of the aggregator's service area. To support roaming users, aggregators establish application-level roaming agreements between each other. These agreements enable users to receive channels from multiple aggregators while having a subscription with only a few of them. The system transparently switches mobile hosts from one aggregator to another and executes handoffs on the mobile host's network interfaces. The system switches a mobile host to the aggregator that provides a certain channel in the best configuration, where `best' is defined by the preferences of the end-user. Our analysis consists of two parts: (1) a heuristic analysis of the application and network-level delay components involved in a typical switch and an estimation of their best-case values, and (2) an empirical analysis of the delay introduced by SIP transactions under various 802.11 network conditions. The analysis shows that the ALIVE system usually experiences little delay, except at the very edge of an 802.11 cell. Based on our implementation and measurement work, we conclude that the ALIVE system is a feasible system that provides a clear contribution to the multimedia-everywhere vision.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信