合金声音:不重复的声音纹理与概率元胞自动机

T. Tavares, Thales Roel P. Pessanha, Gustavo Nishihara, Guilherme Z. L. Avila
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引用次数: 0

摘要

当代音乐家通常面临着寻找新的、有特色的声音的挑战,这些声音可以使他们的作品更加独特。他们经常求助于计算机和算法,它们可以在受控的概率过程中产生意想不到的材料,从而极大地帮助创造性过程。特别是,呈现突现行为的算法,如遗传算法和细胞自动机,促进了音乐探索的广泛多样性。本文提出了一种计算机辅助声音纹理创作和处理的新技术。该技术使用概率细胞自动机(Probabilistic Cellular Automata)将两种音轨混合成第三种不同的音轨,而这种技术在音乐领域还很少被探索。提出的混合过程的工作原理是将源轨道划分为频带,然后将每个自动机的单元关联到一个频带。每个波段中只有一个由细胞状态选择的源是活跃的。产生的轨迹具有遵循元胞自动机变化的非重复纹理模式。这种混合过程允许音乐家选择原始材料和混合粒度,显著改变结果混合。我们演示了如何在声音设计中使用所提出的混合过程及其在实验音乐和流行音乐中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Alloy Sounds: Non-Repeating Sound Textures with Probabilistic Cellular Automata
Contemporary musicians commonly face the challenge of finding new, characteristic sounds that can make their compositions more distinct. They often resort to computers and algorithms, which can significantly aid in creative processes by generating unexpected material in controlled probabilistic processes. In particular, algorithms that present emergent behaviors, like genetic algorithms and cellular automata, have fostered a broad diversity of musical explorations. This article proposes an original technique for the computer-assisted creation and manipulation of sound textures. The technique uses Probabilistic Cellular Automata, which are yet seldom explored in the music domain, to blend two audio tracks into a third, different one. The proposed blending process works by dividing the source tracks into frequency bands and then associating each of the automaton's cell to a frequency band. Only one source, chosen by the cell's state, is active within each band. The resulting track has a non-repeating textural pattern that follows the changes in the Cellular Automata. This blending process allows the musician to choose the original material and the blend granularity, significantly changing the resulting blends. We demonstrate how to use the proposed blending process in sound design and its application in experimental and popular music.
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