{"title":"使用纹理蒙版改进全局运动估计","authors":"Yi Chen, R. S. Aygün","doi":"10.1109/ISM.2011.103","DOIUrl":null,"url":null,"abstract":"Global motion estimation (GME) is a critical step for image alignment, image registration, and sprite generation. Direct methods use all pixels to estimate the motion. Eliminating pixels for GME is important since it may reduce the processing time and may also help to obtain correct motion parameters. In this paper, we firstly consider using fixed masks to observe the performance of GME. Then, we generate and use texture masks to eliminate texture regions to improve the performance of GME. The texture regions may include water, grass, ground, sky, etc. Our results indicate that adapting suitable masks reduces the processing time and improves the correctness of GME.","PeriodicalId":339410,"journal":{"name":"2011 IEEE International Symposium on Multimedia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Improving Global Motion Estimation Using Texture Masks\",\"authors\":\"Yi Chen, R. S. Aygün\",\"doi\":\"10.1109/ISM.2011.103\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Global motion estimation (GME) is a critical step for image alignment, image registration, and sprite generation. Direct methods use all pixels to estimate the motion. Eliminating pixels for GME is important since it may reduce the processing time and may also help to obtain correct motion parameters. In this paper, we firstly consider using fixed masks to observe the performance of GME. Then, we generate and use texture masks to eliminate texture regions to improve the performance of GME. The texture regions may include water, grass, ground, sky, etc. Our results indicate that adapting suitable masks reduces the processing time and improves the correctness of GME.\",\"PeriodicalId\":339410,\"journal\":{\"name\":\"2011 IEEE International Symposium on Multimedia\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-12-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE International Symposium on Multimedia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISM.2011.103\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Symposium on Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISM.2011.103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Improving Global Motion Estimation Using Texture Masks
Global motion estimation (GME) is a critical step for image alignment, image registration, and sprite generation. Direct methods use all pixels to estimate the motion. Eliminating pixels for GME is important since it may reduce the processing time and may also help to obtain correct motion parameters. In this paper, we firstly consider using fixed masks to observe the performance of GME. Then, we generate and use texture masks to eliminate texture regions to improve the performance of GME. The texture regions may include water, grass, ground, sky, etc. Our results indicate that adapting suitable masks reduces the processing time and improves the correctness of GME.