使用纹理蒙版改进全局运动估计

Yi Chen, R. S. Aygün
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引用次数: 0

摘要

全局运动估计(GME)是图像对齐、图像配准和精灵生成的关键步骤。直接方法使用所有像素来估计运动。为GME消除像素是很重要的,因为它可以减少处理时间,也可以帮助获得正确的运动参数。本文首先考虑使用固定掩模来观察GME的性能。然后,我们生成并使用纹理蒙版来消除纹理区域,以提高GME的性能。纹理区域可以包括水、草、地面、天空等。结果表明,采用合适的掩模可以缩短处理时间,提高GME的正确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving Global Motion Estimation Using Texture Masks
Global motion estimation (GME) is a critical step for image alignment, image registration, and sprite generation. Direct methods use all pixels to estimate the motion. Eliminating pixels for GME is important since it may reduce the processing time and may also help to obtain correct motion parameters. In this paper, we firstly consider using fixed masks to observe the performance of GME. Then, we generate and use texture masks to eliminate texture regions to improve the performance of GME. The texture regions may include water, grass, ground, sky, etc. Our results indicate that adapting suitable masks reduces the processing time and improves the correctness of GME.
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