{"title":"电子游戏控制器演化过程中两种s型激活函数的比较","authors":"Tse Guan Tan, J. Teo, P. Anthony","doi":"10.1109/STUDENT.2011.6089331","DOIUrl":null,"url":null,"abstract":"This paper presents an empirical comparison of two sigmoidal-type activation functions in evolutionary artificial neural network models. They are the log-sigmoid and hyperbolic tangent sigmoid activation functions which were investigated in order for evolving neural network controllers to play a classic video game. A Hill-Climbing Neural Network (HillClimbNet) was developed using the hill-climbing method together with a feedforward neural network to automatically create an intelligent controller that can play the screen-capture of Ms. Pac-man arcade game. The experimental results showed that that the HillClimbNet with log-sigmoid outperforms the HillClimbNet with hyperbolic tangent sigmoid when used in the hidden and output layers of the network when the agent plays the game.","PeriodicalId":247351,"journal":{"name":"2011 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology (STUDENT)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A comparison of two sigmoidal-type activation functions in video game controller evolution\",\"authors\":\"Tse Guan Tan, J. Teo, P. Anthony\",\"doi\":\"10.1109/STUDENT.2011.6089331\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents an empirical comparison of two sigmoidal-type activation functions in evolutionary artificial neural network models. They are the log-sigmoid and hyperbolic tangent sigmoid activation functions which were investigated in order for evolving neural network controllers to play a classic video game. A Hill-Climbing Neural Network (HillClimbNet) was developed using the hill-climbing method together with a feedforward neural network to automatically create an intelligent controller that can play the screen-capture of Ms. Pac-man arcade game. The experimental results showed that that the HillClimbNet with log-sigmoid outperforms the HillClimbNet with hyperbolic tangent sigmoid when used in the hidden and output layers of the network when the agent plays the game.\",\"PeriodicalId\":247351,\"journal\":{\"name\":\"2011 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology (STUDENT)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology (STUDENT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/STUDENT.2011.6089331\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology (STUDENT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/STUDENT.2011.6089331","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A comparison of two sigmoidal-type activation functions in video game controller evolution
This paper presents an empirical comparison of two sigmoidal-type activation functions in evolutionary artificial neural network models. They are the log-sigmoid and hyperbolic tangent sigmoid activation functions which were investigated in order for evolving neural network controllers to play a classic video game. A Hill-Climbing Neural Network (HillClimbNet) was developed using the hill-climbing method together with a feedforward neural network to automatically create an intelligent controller that can play the screen-capture of Ms. Pac-man arcade game. The experimental results showed that that the HillClimbNet with log-sigmoid outperforms the HillClimbNet with hyperbolic tangent sigmoid when used in the hidden and output layers of the network when the agent plays the game.