虚拟现实游戏中不同视角下玩家脑电波与主观感受的关联研究

D. Monteiro, Hai-Ning Liang, N. Baghaei
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引用次数: 3

摘要

消费者虚拟现实(VR)是一项相对较新的大众技术,需要进一步探索,以便我们能够从心理生理学角度了解它如何影响玩家,以及它与游戏过程中的普通显示有何不同。当涉及到心理生理学数据时,VR游戏玩法的一个未被充分探索的方面是观看视角。这项研究旨在评估和分析玩家在VR中以第一人称和第三人称视角玩游戏时的脑电波与他们的主观感受之间的关系。我们报告了一项实验的结果,参与者在第一人称和第三人称视角下玩VR游戏,并记录了他们的脑电图数据。我们的研究结果表明,一些波与主观感受有关,而与观看角度无关,而另一些波则更依赖于玩家所处的视角(如Alpha)。本研究的结果适用于VR游戏的设计,特别是那些以提高玩家健康为目的的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives
Consumer virtual reality (VR) is a relatively new mass technology that needs to be explored further so we can understand how it affects players from a psychophysiological perspective and how it differs from a common display during gameplay. One aspect of VR gameplay that is particularly underexplored when it comes to psychophysiological data is viewing perspective. This research aims to assess and analyse how players' brainwaves correlate to their subjective feelings when playing in first-person and third-person viewing perspectives in VR. We report the findings of an experiment in which participants play a game in VR under first-and third-person perspectives and have their EEG data recorded. Our findings indicate that some waves correlate to subjective feelings regardless of viewing perspective, whereas others are more reliant on which perspective the gamers are playing in (e.g. Alpha). The results of this research are applicable to the design of VR games, especially those aimed at improving players' health.
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