将运动控制和运动学习原理结合到VR应用中

M. Levin, Sandeep K Subramanian, M. Robert
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引用次数: 1

摘要

运动障碍患者康复的主要重点是重新学习特定的运动技能和日常任务。康复努力在恢复过程中利用神经可塑性过程,这一过程可以通过使用基于虚拟现实(VR)的模拟创建丰富的训练环境来解决。本次研讨会的目的是回顾运动控制和运动学习原理,讨论如何通过VR训练环境利用它们,并提供如何将这些原理纳入不同的VR模拟以改善上肢运动恢复的示例。研讨会包括一个实践部分,参与者将在基于虚拟现实和非虚拟现实的临床应用中设计一个特定的干预措施,以改善典型的运动问题,包括运动控制和运动学习原则。最后,我们将讨论当前技术在其有效性和将学习转移到日常生活任务方面的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Incorporation of motor control and motor learning principles into VR applications
The primary focus of rehabilitation for individuals with motor deficits is the relearning of specific motor skills and daily tasks. Rehabilitation strives to take advantage of neuroplastic processes during recovery, a process that can be addressed by creating enriched training environments using virtual reality (VR) based simulations. The objectives of this workshop are to review motor control and motor learning principles, to discuss how they can be exploited by VR training environments and to provide examples of how these principles have been incorporated into different VR simulations for improving upper limb motor recovery. The workshop includes a practical component in which participants will design a specific intervention for improving a typical motor problem incorporating motor control and motor learning principles, in both a VR-based and a non-VR-based clinical application. Finally, we will discuss the limitations of the current technologies with respect to their effectiveness and transfer of learning to daily life tasks.
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