虚拟世界中的盲人:使用感官替代来增加图形虚拟环境的可访问性

S. Maidenbaum, S. Abboud, Galit Buchs, A. Amedi
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引用次数: 6

摘要

目前,图形虚拟环境还远远不能让盲人接触到,因为它们的大部分内容都是视觉化的。虽然以前的一些特定于环境的工具确实增加了对特定环境的可访问性,但它们并没有提供通用的解决方案。这是特别不幸的,因为这样的环境对盲人来说有很大的潜力,例如,安全定向和学习。视觉到音频的感官替代设备(ssd)可以通过将屏幕上的内容发出声音而不考虑特定环境,从而潜在地以这种通用的方式增加其可访问性。使用ssd还可以利用在完全不同的任务中使用相同的ssd所获得的技能,包括在现实世界中。然而,目前尚不清楚先天失明的用户是否能够利用这些信息成功地感知和互动。我们用EyeMusic固态硬盘测试了这一点,它可以传递形状和颜色信息,执行虚拟任务,否则没有视觉是不可能的。我们证明先天失明的人也能完成这些任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environments
Graphical virtual environments are currently far from accessible to the blind as most of their content is visual. While several previous environment-specific tools have indeed increased accessibility to specific environments they do not offer a generic solution. This is especially unfortunate as such environments hold great potential for the blind, e.g., for safe orientation and learning. Visual-to-audio Sensory Substitution Devices (SSDs) can potentially increase their accessibility in such a generic fashion by sonifying the on-screen content regardless of the specific environment. Using SSDs also taps into the skills gained from using these same SSDs for completely different tasks, including in the real world. However, whether congenitally blind users will be able to use this information to perceive and interact successfully virtually is currently unclear. We tested this using the EyeMusic SSD, which conveys shape and color information, to perform virtual tasks otherwise not possible without vision. We show that these tasks can be accomplished by the congenitally blind.
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