{"title":"基于图像的建模采用两步相机标定方法","authors":"P. Carvalho, F. Szenberg, M. Gattass","doi":"10.1109/SIBGRA.1998.722777","DOIUrl":null,"url":null,"abstract":"We present a two-step camera calibration process based on linear least squares formulations. We show how to apply this process to build an integrated modeling environment, in which a scene is modeled by having the user specify, on a given image, a set of reference points (used for camera calibration) and object points (used for positioning the objects in the scene). Once this has been done, synthetic information can be superimposed onto the image and arbitrary views can be produced. Using this methodology, we developed virtual referee, an application to analyze soccer plays from still images, generating an OpenGL camera over a 3D field model.","PeriodicalId":282177,"journal":{"name":"Proceedings SIBGRAPI'98. International Symposium on Computer Graphics, Image Processing, and Vision (Cat. No.98EX237)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Image-based modeling using a two-step camera calibration method\",\"authors\":\"P. Carvalho, F. Szenberg, M. Gattass\",\"doi\":\"10.1109/SIBGRA.1998.722777\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a two-step camera calibration process based on linear least squares formulations. We show how to apply this process to build an integrated modeling environment, in which a scene is modeled by having the user specify, on a given image, a set of reference points (used for camera calibration) and object points (used for positioning the objects in the scene). Once this has been done, synthetic information can be superimposed onto the image and arbitrary views can be produced. Using this methodology, we developed virtual referee, an application to analyze soccer plays from still images, generating an OpenGL camera over a 3D field model.\",\"PeriodicalId\":282177,\"journal\":{\"name\":\"Proceedings SIBGRAPI'98. International Symposium on Computer Graphics, Image Processing, and Vision (Cat. No.98EX237)\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-01-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings SIBGRAPI'98. International Symposium on Computer Graphics, Image Processing, and Vision (Cat. No.98EX237)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRA.1998.722777\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings SIBGRAPI'98. International Symposium on Computer Graphics, Image Processing, and Vision (Cat. No.98EX237)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRA.1998.722777","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Image-based modeling using a two-step camera calibration method
We present a two-step camera calibration process based on linear least squares formulations. We show how to apply this process to build an integrated modeling environment, in which a scene is modeled by having the user specify, on a given image, a set of reference points (used for camera calibration) and object points (used for positioning the objects in the scene). Once this has been done, synthetic information can be superimposed onto the image and arbitrary views can be produced. Using this methodology, we developed virtual referee, an application to analyze soccer plays from still images, generating an OpenGL camera over a 3D field model.