多gpu系统的定时实时通信调度

Uri Verner, A. Mendelson, A. Schuster
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引用次数: 13

摘要

多gpu系统已经成为高吞吐量流数据处理的流行架构。在许多这样的系统中,由于带宽不足,计算节点内部的数据传输正在成为性能瓶颈。对于实时系统来说,这个问题更加严重,它牺牲了利用率和效率,以实现可预测和可分析的执行。当数据在多个路径上并行传输时,通过计算节点互连的数据传输效率最高。然而,由于总线争用的影响,这种操作模式极大地使传输时间分析复杂化,特别是在数据传输是异步的情况下。本工作提出了一种新的调度程序,用于具有最后期限的周期性数据传输,该调度程序有效地利用了系统互连。调度器分析数据传输需求及其时间限制,并生成并行传输数据的可验证调度。在实际系统上的实验表明,该方法比传统调度方法的系统吞吐量提高了74%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scheduling periodic real-time communication in multi-GPU systems
Multi-GPU systems have become a popular architecture for high-throughput processing of streaming data. In many such systems, data transfers inside the compute nodes are becoming a performance bottleneck due to insufficient bandwidth. The problem is even more acute for real-time systems, which sacrifice utilization and efficiency in order to achieve predictable and analyzable execution. Data transfer over the interconnect of a compute node is most efficient when it is streamed on multiple paths in parallel. However, this mode of operation greatly complicates the transfer time analysis due to the effects of bus contention, especially if the data transfers are asynchronous. This work presents a new scheduler for periodic data transfers with deadlines that uses the system interconnect efficiently. The scheduler analyzes the data transfer requirements and their time constraints and produces a verifiable schedule that transfers the data in parallel. Experiments on realistic systems show that our method achieves up to 74% higher system throughput than the classic scheduling methods.
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