{"title":"八叉树粒子的渐进多级网格","authors":"Y. Yemez, F. Schmitt","doi":"10.1109/IM.1999.805359","DOIUrl":null,"url":null,"abstract":"We present a multilevel object modeling scheme adapted to storage and progressive transmission of complex 3D objects. Geometry and texture are encoded in terms of surface particles associated to a hierarchical space partitioning via an octree. Proper ordering of surface particles results in a compact multilevel representation without increasing the size of the uni-resolution model which provides the highest level of detail. This compact representation can be progressively decoded by the viewer and transformed by a fast direct triangulation technique into a sequence of triangle meshes of increasing levels of detail. The proposed scheme is demonstrated with 3D models of real objects constructed by a shape from silhouette technique.","PeriodicalId":110347,"journal":{"name":"Second International Conference on 3-D Digital Imaging and Modeling (Cat. No.PR00062)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":"{\"title\":\"Progressive multilevel meshes from octree particles\",\"authors\":\"Y. Yemez, F. Schmitt\",\"doi\":\"10.1109/IM.1999.805359\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a multilevel object modeling scheme adapted to storage and progressive transmission of complex 3D objects. Geometry and texture are encoded in terms of surface particles associated to a hierarchical space partitioning via an octree. Proper ordering of surface particles results in a compact multilevel representation without increasing the size of the uni-resolution model which provides the highest level of detail. This compact representation can be progressively decoded by the viewer and transformed by a fast direct triangulation technique into a sequence of triangle meshes of increasing levels of detail. The proposed scheme is demonstrated with 3D models of real objects constructed by a shape from silhouette technique.\",\"PeriodicalId\":110347,\"journal\":{\"name\":\"Second International Conference on 3-D Digital Imaging and Modeling (Cat. No.PR00062)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"20\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Second International Conference on 3-D Digital Imaging and Modeling (Cat. No.PR00062)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IM.1999.805359\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Second International Conference on 3-D Digital Imaging and Modeling (Cat. No.PR00062)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IM.1999.805359","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Progressive multilevel meshes from octree particles
We present a multilevel object modeling scheme adapted to storage and progressive transmission of complex 3D objects. Geometry and texture are encoded in terms of surface particles associated to a hierarchical space partitioning via an octree. Proper ordering of surface particles results in a compact multilevel representation without increasing the size of the uni-resolution model which provides the highest level of detail. This compact representation can be progressively decoded by the viewer and transformed by a fast direct triangulation technique into a sequence of triangle meshes of increasing levels of detail. The proposed scheme is demonstrated with 3D models of real objects constructed by a shape from silhouette technique.