八叉树粒子的渐进多级网格

Y. Yemez, F. Schmitt
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引用次数: 20

摘要

提出了一种适用于复杂三维物体存储和递进传输的多层次物体建模方案。几何和纹理是根据通过八叉树进行分层空间划分的表面粒子进行编码的。适当的表面粒子顺序导致紧凑的多层表示,而不增加提供最高级别细节的单分辨率模型的大小。这种紧凑的表示可以由观看者逐步解码,并通过快速直接三角测量技术转换为一系列不断增加细节水平的三角形网格。该方案以实际物体的三维模型为例进行了验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Progressive multilevel meshes from octree particles
We present a multilevel object modeling scheme adapted to storage and progressive transmission of complex 3D objects. Geometry and texture are encoded in terms of surface particles associated to a hierarchical space partitioning via an octree. Proper ordering of surface particles results in a compact multilevel representation without increasing the size of the uni-resolution model which provides the highest level of detail. This compact representation can be progressively decoded by the viewer and transformed by a fast direct triangulation technique into a sequence of triangle meshes of increasing levels of detail. The proposed scheme is demonstrated with 3D models of real objects constructed by a shape from silhouette technique.
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