基于推荐策略和学习风格识别的适应性教育博弈

Nafiseh Imanian, Shahla Havas, P. Moradi
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引用次数: 0

摘要

适应性和个性化可以增强学生使用教育游戏的动机和接受度。在教育类游戏中,适应性是指基于学生的学习风格、偏好、弱点或优势等对学习对象的自动适应。最近,机器学习算法(如推荐系统)已被用于开发教育游戏中的个性化添加适应性属性。在本研究中,我们以一年级学生的数学书籍或学校学习概念为基础,开发了一款互动教育游戏。在这个游戏中,游戏根据学生的个人资料和评估测试,对学生的表现进行迭代评估。同时,学生的学习风格和喜好也会通过游戏提炼出来。然后,在每次迭代中,系统会根据学习者的技能和任务难度之间的权衡,向学习者推荐合适的学习对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive educational games based on recommendation strategy and learning style identification
Adaptivity and personalization can enhance student's motivations and acceptance of the usage of educational games. Within educational games, adaptivity defines automatic adaptation of learning objects based on student's learning styles, preferences, weaknesses or strongest, etc. Recently, machine learning algorithms such as recommender systems and… have been applied to develop personalization add adaptation properties in educational games. In this study, we introduce an interactive educational game developed based on first-grade students' math-books or school learning concepts. In this game, according to the student's profile and evaluation tests, the game evaluates students' performance iteratively. Also, student's learning styles and preferences will be extracted through playing game. Then in each iteration, the system recommends suitable learning objects to a learner based on a trade-off between their skills and the difficulty of the task.
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