{"title":"基于推荐策略和学习风格识别的适应性教育博弈","authors":"Nafiseh Imanian, Shahla Havas, P. Moradi","doi":"10.1109/ICeLeT55619.2022.9765415","DOIUrl":null,"url":null,"abstract":"Adaptivity and personalization can enhance student's motivations and acceptance of the usage of educational games. Within educational games, adaptivity defines automatic adaptation of learning objects based on student's learning styles, preferences, weaknesses or strongest, etc. Recently, machine learning algorithms such as recommender systems and… have been applied to develop personalization add adaptation properties in educational games. In this study, we introduce an interactive educational game developed based on first-grade students' math-books or school learning concepts. In this game, according to the student's profile and evaluation tests, the game evaluates students' performance iteratively. Also, student's learning styles and preferences will be extracted through playing game. Then in each iteration, the system recommends suitable learning objects to a learner based on a trade-off between their skills and the difficulty of the task.","PeriodicalId":138384,"journal":{"name":"2022 9th International and the 15th National Conference on E-Learning and E-Teaching (ICeLeT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Adaptive educational games based on recommendation strategy and learning style identification\",\"authors\":\"Nafiseh Imanian, Shahla Havas, P. Moradi\",\"doi\":\"10.1109/ICeLeT55619.2022.9765415\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Adaptivity and personalization can enhance student's motivations and acceptance of the usage of educational games. Within educational games, adaptivity defines automatic adaptation of learning objects based on student's learning styles, preferences, weaknesses or strongest, etc. Recently, machine learning algorithms such as recommender systems and… have been applied to develop personalization add adaptation properties in educational games. In this study, we introduce an interactive educational game developed based on first-grade students' math-books or school learning concepts. In this game, according to the student's profile and evaluation tests, the game evaluates students' performance iteratively. Also, student's learning styles and preferences will be extracted through playing game. Then in each iteration, the system recommends suitable learning objects to a learner based on a trade-off between their skills and the difficulty of the task.\",\"PeriodicalId\":138384,\"journal\":{\"name\":\"2022 9th International and the 15th National Conference on E-Learning and E-Teaching (ICeLeT)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 9th International and the 15th National Conference on E-Learning and E-Teaching (ICeLeT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICeLeT55619.2022.9765415\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 9th International and the 15th National Conference on E-Learning and E-Teaching (ICeLeT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICeLeT55619.2022.9765415","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adaptive educational games based on recommendation strategy and learning style identification
Adaptivity and personalization can enhance student's motivations and acceptance of the usage of educational games. Within educational games, adaptivity defines automatic adaptation of learning objects based on student's learning styles, preferences, weaknesses or strongest, etc. Recently, machine learning algorithms such as recommender systems and… have been applied to develop personalization add adaptation properties in educational games. In this study, we introduce an interactive educational game developed based on first-grade students' math-books or school learning concepts. In this game, according to the student's profile and evaluation tests, the game evaluates students' performance iteratively. Also, student's learning styles and preferences will be extracted through playing game. Then in each iteration, the system recommends suitable learning objects to a learner based on a trade-off between their skills and the difficulty of the task.