用户界面对话框设计工具

P. Wong, Eric R. Reid
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引用次数: 48

摘要

为了帮助系统设计者实现用户的早期参与,FLAIR(一个用户界面对话框设计工具)被概念化和开发。FLAIR允许设计师快速原型系统的人机界面。系统设计人员可以选择所需的输入/输出设备组合,范围从语音到高分辨率图形设备。FLAIR根据预定义的类英语语法用动态菜单提示用户。指令由设计师自己的声音输入。输入的命令通过语音模式识别和命令语言门控进行验证。指向设备用于定位,放置和/或从RAMTEK 9400 25“高分辨率彩色显示器上拾取物体。FLAIR的图形显示部分由核心标准图形包处理。这个特殊的软件包也适合FLAIR的特定需求,因为它使大部分RAMTEK 9400的硬件功能可用。为了管理系统和用户定义的数据关系,关系DBMS已经集成到FLAIR中。用户定义的数据可以与特定的屏幕图形符号相关联,然后可以在以后的时间进行查询。除了单个图形快照(或“静态帧”),FLAIR允许系统设计者为“动态场景”创建命令菜单层次结构。这使得设计人员可以通过客户端菜单项的选择来模拟系统的控制流程。实际上,他可以创建菜单树,随意遍历该树,并根据需要选择更多菜单或系统操作。所有菜单都显示为图形屏幕上的敏感区域,并且可以通过任何可用的输入设备进行选择。据估计,系统设计师可以通过使用FLAIR极大地提高他的对话框设计效率。设计者不需要编写任何正式的程序。在设计实现之前,设计者不需要掌握主机的使用、图形输入/输出系统、菜单控件或数据库编程。FLAIR有吸收,组装,保存和练习他的指示操作对话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FLAIR - user interface dialog design tool
To aid the system designers in achieving early involvement of the users, FLAIR (a user interface dialog design tool) was conceptualized and developed. FLAIR allows the designer to rapidly prototype a system's Man-Machine Interface. A system designer can select a desired mix of input/output devices ranging from voice to high resolution graphics equipment. FLAIR prompts its users with a dynamic menu according to a pre-defined English-like syntax. Commands are entered by the designer's own voice. Entered commands are validated by voice pattern recognition and command language-gating. Pointing devices are used to locate, place, and/or pick objects from the RAMTEK 9400 25” high-resolution color monitor. The graphics display portion of FLAIR is handled by a Core Standard graphics package. This particular package also fits the specific needs of FLAIR in that it makes available most of the RAMTEK 9400's hardware features. A relational DBMS has been integrated into FLAIR in order to manage system and user-defined data relationships. The user-defined data can be associated with a particular on-screen graphics symbol, and can then be queried at a later time. In addition to single graphics snapshots (or “static frames”), FLAIR allows the system designer to create command menu hierarchies for “dynamic scenarios.” This allows the designer to simulate, through client menu item selection, the system control flow. He can, in effect, create a tree of menus, traverse the tree at will, and select more menus or system actions as desired. All menus appear as sensitized areas on the graphics screen, and can be selected via any of the available input devices. It is estimated that a system designer can greatly improve his dialog design productivity by using FLAIR. The designers need not code any formal programs. The designer need not master the usage of the host computer, the graphic input/output systems, the menu controls, or the database programming before his designs are realized. FLAIR is there to assimilate, assemble, save and exercise his instructed operator dialog.
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