压缩多边形网格几何与平行四边形预测

M. Isenburg, P. Alliez
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引用次数: 104

摘要

我们提出了由Touma和Gotsman(1998)对多边形网格的几何编码器的推广。我们让多边形信息决定在哪里应用他们用来预测顶点位置的平行四边形规则。由于多边形往往是相当平面和相当凸的,因此在多边形内而不是跨多边形进行预测是有益的。例如,这避免了由于多边形之间的折痕角度而导致的糟糕预测。高达90%的顶点可以通过这种方式预测。我们的策略将几何压缩提高了10%到40%,这取决于(a)网格的多边形程度和(b)多边形的质量(平面性/凹凸性)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Compressing polygon mesh geometry with parallelogram prediction
We present a generalization of the geometry coder by Touma and Gotsman (1998) to polygon meshes. We let the polygon information dictate where to apply the parallelogram rule that they use to predict vertex positions. Since polygons tend to be fairly planar and fairly convex, it is beneficial to make predictions within a polygon rather than across polygons. This, for example, avoids poor predictions due to a crease angle between polygons. Up to 90 percent of the vertices can be predicted this way. Our strategy improves geometry compression by 10 to 40 percent depending on (a) how polygonal the mesh is and (b) on the quality (planarity/convexity) of the polygons.
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